Custom PTI Instances?
Posted May 04, 2013
So, I have a test element that I want to put into the PTI editor. I have some questions.
1: How do I do this?
2: How would I set up inputs and outputs? For example, If this element was activated, how do I make it so it would activate another PTI instance?
Answers would be appreciated!
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Posted May 04, 2013
Replied
35 minutes
later
Here's how you would go about that:
- Align the entities as if the instance is on a floor 64 units below the origin.
- If you need inputs, copy-paste the math_counter, func_instance_io_proxy, func_instance_parms, and logic_branch setup from another PTI instance such as the light bridge. Change the outputs on the branch as needed.
- If you need outputs, just add them to the func_instance_io_proxy.
Then edit your editoritems.txt file to add your new element on top of an old one, such as the Frankencube. There are instructions for this somewhere here...
Posted May 05, 2013
Replied
7 hours
later
When BEE2 comes out, you don't have to edit the editoritems.txt.
Posted May 05, 2013
Replied
8 hours
later
True, but you'll still need to write an "Item" block for it.
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Posted May 09, 2013
Replied
3 days
later
yishbarr wrote:
When BEE2 comes out, you don't have to edit the editoritems.txt.FelixGriffin wrote:
True, but you'll still need to write an "Item" block for it.
exactly, you wont have to edit your own editoritems.. but you will have to write the item block which will be compiled into the editoritems.txt