Water Splash ?
Posted May 11, 2013
Hello again
I've been trying to look how panels could splash goo around when they come out of that very goo.
Example : http://www.youtube.com/watch?v=DmOyo9RQPWA
Should I use particles or is there an entity for this ?
Thanks !
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Posted May 11, 2013
Replied
1 hour
later
Func_physboxes make a splash when they contact water...I don't know if it's possible or not but are you able to use a func_physbox instead of a func_brush, and constrain (and/or parent) it to the panel model?
Posted May 11, 2013
Replied
1 minute
later
Try an env_splash entity.
Posted May 11, 2013
Replied
2 hours
later
I went with timed env_splash'es, and here is the result :
http://www.youtube.com/watch?v=d67ZK12BIXE
http://www.youtube.com/watch?v=d67ZK12BIXE
Thanks ![]()
Posted May 12, 2013
Replied
18 hours
later
You could also go for a trigger_multiple; onendtouch !activator fireuser1; filter for env_splashes; and have the env_splash have onuser1 <that input I don't know right now but that makes it actually splash>
That should remove any need for timing.
(make sure the reset time of the trigger_multiple is working.)
if that falling pannel should work too; give the thing also a onstarttouch; !activator; <splash input>
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Posted May 12, 2013
Replied
4 hours
later
The input is Splash, and IIRC VPhysics objects produce splashes when they fall into water. I'm not sure about QPhysics ones.