Moving Overlay?

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User
630 Posts
Posted May 16, 2013
Hello again, I know this question has been discussed before, but somehow I didn?t get it... How do i fix it that the Brush stays on the (moving) Panel?
I re-created the Overlay/Brush but didn?t help, can someone explain me how i fix this?:

img

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Lpfreaky90
2,842 Posts
Posted May 16, 2013
Replied 22 minutes later
Use a func_brush instead. overlays don't like moving :wink:
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User
630 Posts
Posted May 16, 2013
Replied 1 hour later
I know ^^
But it is a func_brush, or do you mean the Signage must be a Brush? ^^
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josepezdj
2,386 Posts
Posted May 16, 2013
Replied 56 minutes later
You can't place an overlay on a func_brush, it won't show in game.

I'd suggest you to make a texture mixing both the texture and the overlay :wink: You could make a couple of them to alternate the indicator lights states (and make an animated texture, a .VTF file with both frames by importing both textures)... then use the env_toogletexture to change the textures the func_brush has.

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User
630 Posts
Posted May 16, 2013
Replied 6 minutes later
Ok, then i will do this as an alternate ^^
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FelixGriffin
2,680 Posts
Posted May 16, 2013
Replied 1 hour later
I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.
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Lpfreaky90
2,842 Posts
Posted May 16, 2013
Replied 4 hours later

FelixGriffin wrote:
I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.

eyup

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josepezdj
2,386 Posts
Posted May 17, 2013
Replied 4 hours later

FelixGriffin wrote:
I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.

But if you make a func_brush, no matter its size, and you place an overlay on top side, the overlay won't show up in game, or what exactly do you mean? :smile:

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CamBen
973 Posts
Posted May 17, 2013
Replied 11 minutes later

josepezdj wrote:
FelixGriffin wrote:

I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.

But if you make a func_brush, no matter its size, and you place an overlay on top side, the overlay won't show up in game, or what exactly do you mean? :smile:

if I am correct, LP and Felix mean that you place a func_brush for the panel surface, then wherever you want the overlay on it, place a 1 unit tall func_brush textured nodraw on all sides but the top, and the top will be textured like the overlay. Then you parent the "overlay" brush to the main brush.

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josepezdj
2,386 Posts
Posted May 17, 2013
Replied 45 minutes later
Oh, right, you mean to texture the top of the func_brush with the indicator_light texture, not to place an overlay on top :biggrin: that's a totally different thing! That should work too :thumbup:
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User
630 Posts
Posted May 17, 2013
Replied 4 hours later
Thats a nice idea, i will try it :biggrin:
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Lpfreaky90
2,842 Posts
Posted May 17, 2013
Replied 10 hours later
sense post mine not made. sorry
but yeah;
make a func_brush out of nodraw; texture the top face with the indicator light texture, parent it to the pannel too. If you give the func_brush the same name as the other indicator lights the texturetoggle should also change the color of your func_brush.
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User
630 Posts
Posted May 21, 2013
Replied 3 days later

Lpfreaky90 wrote:
sense post mine not made. sorry
but yeah;
make a func_brush out of nodraw; texture the top face with the indicator light texture, parent it to the pannel too. If you give the func_brush the same name as the other indicator lights the texturetoggle should also change the color of your func_brush.

Ok thanks ^^ Tried it, It works :biggrin: