Moving Overlay?
I re-created the Overlay/Brush but didn?t help, can someone explain me how i fix this?:

But it is a func_brush, or do you mean the Signage must be a Brush? ^^
I'd suggest you to make a texture mixing both the texture and the overlay
You could make a couple of them to alternate the indicator lights states (and make an animated texture, a .VTF file with both frames by importing both textures)... then use the env_toogletexture to change the textures the func_brush has.
FelixGriffin wrote:
I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.
eyup
FelixGriffin wrote:
I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.
But if you make a func_brush, no matter its size, and you place an overlay on top side, the overlay won't show up in game, or what exactly do you mean? 
josepezdj wrote:
FelixGriffin wrote:I think LP was saying to use a 1-unit-tall nodraw func_brush with the lights on the top face, which you could then parent to the moving panel. The env_texturetoggle will still affect it.
But if you make a func_brush, no matter its size, and you place an overlay on top side, the overlay won't show up in game, or what exactly do you mean?
if I am correct, LP and Felix mean that you place a func_brush for the panel surface, then wherever you want the overlay on it, place a 1 unit tall func_brush textured nodraw on all sides but the top, and the top will be textured like the overlay. Then you parent the "overlay" brush to the main brush.
that's a totally different thing! That should work too
but yeah;
make a func_brush out of nodraw; texture the top face with the indicator light texture, parent it to the pannel too. If you give the func_brush the same name as the other indicator lights the texturetoggle should also change the color of your func_brush.
Lpfreaky90 wrote:
sense post mine not made. sorry
but yeah;
make a func_brush out of nodraw; texture the top face with the indicator light texture, parent it to the pannel too. If you give the func_brush the same name as the other indicator lights the texturetoggle should also change the color of your func_brush.
Ok thanks ^^ Tried it, It works 