Problem with portal 2 lighting in hammer.
Here is the problem: https://www.dropbox.com/s/cja1yyji6gvzwu7/2013-05-18_00002.jpg
I can't figure out why the light passes through the door...
EDIT: Or you maybe have turned "Disable Shadows" on?
No the "Block light" only blocks the light at the compiling, When you want to have dark when the door is closed, and lighted when the door is open, you can do 2 things:
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You give the light (who is lighting the floor) a Name and Turn it off, when the Door is closed and turn on when door is open.
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You use an env_projected_texture (but this is advanced)
On Closed
(name of light/env_projected_texture)
Turn off
kai13XD wrote:
Also how can i keep the func_rotating_door from automatically closing by itself triggering the light to turn off while i'm in the room.
Set the time before closing to -1. I forget the exact property name, but it defaults to 4 if that helps you find it.