[SP] cube, buttons and one portal

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Lpfreaky90
2,842 Posts
Posted Mar 13, 2012
Replied 30 minutes later

Shakky wrote:
Nice map. I found an alternative way to do the end.

http://www.youtube.com/watch?v=agubCC5l ... e=youtu.be

Fix it if you feel like it.

Glad you liked it!
It isn't really an alternative way; since you already pressed the button, it's just a bit more convenient so I think I'll leave it in
Thanks for the video though

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User
630 Posts
Posted May 15, 2013
Replied 1 year later
Great Map 5/5
It was a slightly difficult map and not boring ^^
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Lpfreaky90
2,842 Posts
Posted May 15, 2013
Replied 5 hours later
Spotlight is the perfect time to fix some long standing issues:

- Fixed various indicator lights
- Fixed the autoportals so they show the proper frame colors
- Fixed lighting issues on stairs
- Fixed various texture issues
- Moved portalgun
- Moved information sign
- Improved opimization
- Added more details to the observation rooms
- Made easter egg more visible
- Added a big area to the easter egg
- Added various soundscapes
- Added some more signage

Also moved to the workshop for convenience sake

PS: the extra addition to the easter egg should be worth an extra playthrough

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RectorRocks
522 Posts
Posted May 16, 2013
Replied 16 hours later

Lpfreaky90 wrote:
PS: the extra addition to the easter egg should be worth an extra playthrough

Indeed.

Here's my blindrun:
PMmyJbXL2yU
Easter Egg discovery at the end of the blindrun.

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El Farmerino
393 Posts
Posted May 18, 2013
Replied 2 days later
Not too sure about this one - in the room with the cube you don't need either the yellow portal or the panel which juts out from the wall, and I'm generally averse to unnecessary elements in chambers. Especially here, as it made the puzzle look like it was going to be a lot more complex than it actually was, leading to a feeling more of disappointment than satisfaction when I found my way to the exit....
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Lpfreaky90
2,842 Posts
Posted May 19, 2013
Replied 14 hours later

El Farmerino wrote:
Not too sure about this one - in the room with the cube you don't need either the yellow portal or the panel which juts out from the wall, and I'm generally averse to unnecessary elements in chambers. Especially here, as it made the puzzle look like it was going to be a lot more complex than it actually was, leading to a feeling more of disappointment than satisfaction when I found my way to the exit....

The orange portal and the pannel are indeed not used for the solution. However they're not useless...

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Burnout6010
28 Posts
Posted May 20, 2013
Replied 23 hours later
Using only one portal was fun once again !
The only thing I did not like on this was the ratman soundscape playing on loop after you'd enter the secret room.
I think you should MAYBE remove the deathray, it had no real purpose. :S Or did it ?
I always like puzzles that show the exit right at the beginning and propose a way around it :>
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Lpfreaky90
2,842 Posts
Posted May 21, 2013
Replied 17 hours later

Burnout6010 wrote:
Using only one portal was fun once again !
The only thing I did not like on this was the ratman soundscape playing on loop after you'd enter the secret room.
I think you should MAYBE remove the deathray, it had no real purpose. :S Or did it ?
I always like puzzles that show the exit right at the beginning and propose a way around it :>

Yeah; there's a problem with that soundscape and it's fixed in my current version but something somewhere went terribly wrong with updating it to the workshop; so my old version is still up
I'll fix it later today

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Lpfreaky90
2,842 Posts
Posted May 22, 2013
Replied 1 day later
Okay the new and updated version is online; this time with all the changes it should've had when I updated it earlier. So the easteregg is much better; and there are a lot of other, smaller fixes as well!
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BlumCoLe
211 Posts
Posted Sep 02, 2014
Replied 1 year later
Yeah, spotlight the old maps again..

...and again...

...and again!

Sure, there aren't good new maps!

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iWork925
1,080 Posts
Posted Sep 02, 2014
Replied 8 hours later

BlumCoLe wrote:
Yeah, spotlight the old maps again..

...and again...

...and again!

Sure, there aren't good new maps!