Buggy "func_physbox"
I have a problem when I make physboxes in my map : i can't pick them up when pressing "USE" (E), I can't even push them.
Lpfreaky90 wrote:
Another thing; physboxes have a certain mass; it depends on the material and the size; if the mass exceeds 85kg you can't pick it up anymore. I'm pretty sure there's also an option for override mass; maybe that can bring it to a pickupable range too.
He can't push it, so it doesn't have anything to do with mass. Maybe, make sure you flagged, "Enable motion".
I have specified "metal" as material. Maybe that explains the mass problem. I'll check the flags.
Also, as the physbox consists on a lot of parts, is it possible to export the brushes as a .mdl model ? It would be a good optimisation.
However, physboxes I wanted the player to pick up usually had one of the standard test chamber metal textures. They mostly where 32 units long and high and 8 units deep, it could be that 64x64x8 also worked, I can't remember now.
e.g. 0.05 (or 5% of the original mass)
Also, It seems that the "mass scale" variable only affects on the object's falling speed.
My last hope is to turn my physbox to a prop with propper. I'll keep you informed
I'm attaching a test, check and let us know what were you doing wrong, ok? ![]()
It works in any map I create, exept in my test map... It is very old and I did very stange thing in it ^^. Go to bin, test map !
FireFusorf wrote:
...I have no idea why... / .....Go to bin, test map !
You could post your test map so we can help you find the problem
This is like a puzzle unsolved, I sincerely think a thread should be closed (or abandoned) when the issue has been found, never before. It can allow ppl to revise each of the main properties to consider in order to get the proper settings, don't you think?
Well if you insist, here is my test map !
I managed to recover it
http://www.mediafire.com/?rwz7rdvqhf9d7sw
Also, i did not mentionned that, but i can't pick up the panel too. haven't tried in another map.
Thank you for your help 