Problem with Game Configurations

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630 Posts
Posted May 27, 2013
Hello, i reinstalled Source SDK (Same Paths) and now i cant Start it now.
I have no Mods or anything, just the clean Source SDK and Portal 2.
Can Anyone Help me? :sad:

||### I get this Error:
img

My Game Configuration is this:

( c:\Program Files (x86)\Steam\SteamApps\common\Portal 2\portal2 )
img

In Hammer i get this Error:

img

By clicking on "New" this:

img

And my Hammer Configuration is this:

img

Build Programs:

img||

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Posted May 27, 2013
Replied 45 minutes later
It looks like your GameConfig.txt file is missing (into portal2/portal2 folder).
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630 Posts
Posted May 27, 2013
Replied 19 minutes later

Hmm, but the .txt is in Portal2/portal2,
And this is how it looks like:

||"GameInfo"
{
game "PORTAL 2"
title "PORTAL 2"
GameData "portal2.fgd"
gamelogo 1

SupportsDX8     0
SupportsXbox360 1

FileSystem
{
    SteamAppId              620     // This will mount all the GCFs we need (240=CS:S, 220=HL2).
    ToolsAppId              211     // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

    //
    // The code that loads this file automatically does a few things here:
    //
    // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
    // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
    //    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
    // 3. For the first "Game" search path, it adds a search path called "MOD".
    // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
    //

    //
    // Search paths are relative to the base directory, which is where hl2.exe is found.
    //
    // |gameinfo_path| points at the directory where gameinfo.txt is.
    // We always want to mount that directory relative to gameinfo.txt, so
    // people can mount stuff in c:\mymod, and the main game resources are in
    // someplace like c:\program files\valve\steam\steamapps\half-life 2.
    //

    SearchPaths
    {
        Game                |gameinfo_path|.
    }
}

}||

EDIT: Ups, you mean GameConfig, ouh i thought GameInfo, Hmmm one Moment

EDIT: Ok, i found the GameConfig.txt and put it in the Portal2/portal2, now the first error doesnt show.
I can open hammer without Problems, but there are still these two Errors:

http://master-pic.de/bild.php/30907,p438VWY.png

http://master-pic.de/bild.php/30911,p3AOYBB.png

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630 Posts
Posted May 27, 2013
Replied 6 hours later
Theres something with the Portal2.fgd or the GameConfig, i dont know..
And this is how my GameConfig Looks like:

"Configs"
{
"Games"
{
"Portal 2"
{
"GameDir" "c:\program files (x86)\steam\SteamApps\common\Portal 2\portal2"
"hammer"
{
"GameData0" "c:\program files (x86)\steam\SteamApps\common\Portal 2\bin\portal2.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files (x86)\steam\SteamApps\common\Portal 2\portal2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "c:\program files (x86)\steam\SteamApps\common\Portal 2\bin\vbsp.exe"
"Vis" "c:\program files (x86)\steam\SteamApps\common\Portal 2\bin\vvis.exe"
"Light" "c:\program files (x86)\steam\SteamApps\common\Portal 2\bin\vrad.exe"
"GameExeDir" "c:\program files (x86)\steam\SteamApps\common\Portal 2"
"MapDir" "c:\program files (x86)\steam\SteamApps\common\Portal 2\sdk_content\maps"
"BSPDir" "c:\program files (x86)\steam\SteamApps\common\Portal 2\portal2\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
}
"SDKVersion" "5"
}

Dont have anyone an idea why it doesnt work? :/
Please, i cant solve this f** Error and i dont know why :notwant:

Posted May 27, 2013
Replied 42 minutes later
Why are you using the Source SDK instead of the P2AT?
Posted May 28, 2013
Replied 11 hours later
I had that missing wireframe issue when I used the wrong engine for a game.

I also had massive problems like this with the configs when I had copied over my stuff from a different drive letter path.

I would double check that the files are there (the red errors complaining the lines are invalid)
If they are correct then I would delete (move temporarily) the GameConfig.txt in portal 2/bin/ or even the whole bin folder in the Portal 2 folder and validate the files for both Portal 2 and the Portal 2 Authoring tools.

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630 Posts
Posted May 28, 2013
Replied 1 hour later

FelixGriffin wrote:
Why are you using the Source SDK instead of the P2AT?

P2AT means what? Hmm i?m using Source sdk MP, should i better use P2AT?

ChickenMovile wrote:
I would double check that the files are there (the red errors complaining the lines are invalid)
If they are correct then I would delete (move temporarily) the GameConfig.txt in portal 2/bin/ or even the whole bin folder in the Portal 2 folder and validate the files for both Portal 2 and the Portal 2 Authoring tools.

Hmm i also reinstalled portal 2 and source sdk, but okay i will do this when im Home,
Or is another Version better? Like Source sdk 2007 or another,

Posted May 28, 2013
Replied 27 minutes later

TheTobbell wrote:
P2AT means what? Hmm i?m using Source sdk MP, should i better use P2AT?

Well, it means Portal2 Authoring Tools; as you should know, there's a specific tool to map for Portal2, which is that one. Then there is almost one SourceSDK per other Valve game...

Avatar
630 Posts
Posted May 28, 2013
Replied 1 hour later

josepezdj wrote:
TheTobbell wrote:

P2AT means what? Hmm i?m using Source sdk MP, should i better use P2AT?

Well, it means Portal2 Authoring Tools; as you should know, there's a specific tool to map for Portal2, which is that one. Then there is almost one SourceSDK per other Valve game...

My .. stupidity is once again not to exceed :sigh:
Thank you, it works :smile: (Using now P2AT, like before)
I Dont know why im trying this suddenly with Source Sdk mp, :notwant:

Ok, can be closed, thank you for your help. :thumbup:

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Posted May 28, 2013
Replied 19 minutes later

ChickenMobile wrote:
I had that missing wireframe issue when I used the wrong engine for a game.

Well... First reason is right reason xD.