[PTI] Chander Test 18
Posted May 24, 2013
Name: MindShift.
In this map you will probably need to draw a diagram of the rooms. Soon I'm going to release a game with this name.
In this map you will probably need to draw a diagram of the rooms. Soon I'm going to release a game with this name.
ver 1.2. Corrected the light indicators in the initial and final rooms.
Thanks to all who played!
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Posted May 24, 2013
Replied
38 minutes
later
Hi, Chander! The antlines (indicator_lights) are really messy the way the puzzle creator made them, haven't you thought of editting them in hammer?
Posted May 24, 2013
Replied
55 minutes
later
Hi jose! I do not quite understand the question. If about the indicators how I did not do them for cube droppers, not to overload the map. If about a new game, it's about the fact that I'm creating a new puzzle game, not for portal.
Posted May 24, 2013
Replied
56 minutes
later
I know that the indicators for the droppers are not necessary since one button only activates them all
. I meant that at some areas you can't even know what element connects to what element, they are messy and they mix many times... this is because of the puzzle creator.
I think it could be a good idea to edit the map in hammer and separate some indicator lights 
Posted May 24, 2013
Replied
19 minutes
later
For josepezdj:
I understand you. Yes, there is a problem with the indicators. I'll think about how to solve it, it is possible that using a hammer. Thank you for your comment!
I understand you. Yes, there is a problem with the indicators. I'll think about how to solve it, it is possible that using a hammer. Thank you for your comment!
Posted May 31, 2013
Replied
6 days
later
If someone has doubts that the current version is still active and has not been solved!
Posted May 31, 2013
Replied
2 hours
later
Did you have the opportunity to fix the indicator lines? I've been waiting for this fix before I continue. It is too confusing as it orginally appeared.
Posted May 31, 2013
Replied
1 hour
later
Just now I corrected the light indicators in the initial and final rooms. In the middle part I did not change, because with the help of a cube can be traced to paths.
Posted Jun 01, 2013
Replied
1 day
later
Done! Damn, it was so much thinking with walking (and portals ofc) that by the time I finished third lap I'd forgot how I did the first.
I'll record video tommorow if I'm able to recall everything.
I'll record video tommorow if I'm able to recall everything.
Posted Jun 01, 2013
Replied
18 minutes
later
pm_Chander wrote:
Just now I corrected the light indicators in the initial and final rooms. In the middle part I did not change, because with the help of a cube can be traced to paths.
Thank you. It is much clearer now. It wasn't as hard to solve as I thought it would be; a pretty clever puzzle and very logical. Portals weren't often used, but they needed to placed in the right spot at the right time to make everything work. I enjoyed it immensely.
Posted Jun 02, 2013
Replied
23 hours
later
Here we go. Even after having gone through every part of the puzzle for several times I never was sure (something wrong with my memory
). Incredible puzzle.
). Incredible puzzle.
Posted Jun 02, 2013
Replied
2 hours
later
@greykarel: that was fun to watch. But I'm pretty sure at least segments 1 & 3 can be done in fewer steps. I might make a video tomorrow of my solution. We can compare the number of button presses.
Posted Jun 03, 2013
Replied
18 hours
later
Here, for example, is the first section done in four buttons:
(Video Deleted)
Posted Jun 03, 2013
Replied
47 minutes
later
Yeah, I don't pretend to record the shortest way.
And I realise there may be some different ways to solve the puzzle. As I said before, by the time I finished it the first time I had forgot how I did the initial part and I felt I did it different when I solved it again before recording.
And I realise there may be some different ways to solve the puzzle. As I said before, by the time I finished it the first time I had forgot how I did the initial part and I felt I did it different when I solved it again before recording.
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Posted Jun 03, 2013
Replied
53 minutes
later
Yeah, it took me longer to optimize the route than it did to find my first solution. Here is my route for the second pass through the hallway, done in three buttons:
(Video Deleted)
And here is the third pass through, done in two buttons:
(Video Deleted)