Falling debris...
Posted Jun 03, 2013
Hi, I am relatively new to Hammer, but I have spent a long time now watching numerous tutorials and reading guides.
So I want to make an overgrown-theme map where the player walks into a trigger and the floor collapses under them and the player falls down. I've seen this in many Hammer maps and also the single-player campaign in the beginning where Wheatley tells you to find the portal gun and the floor collapses.
Nooby question I know, but I really want to improve my Hammer knowledge.
I would also like to know how to make the debris of the floor fall with you. There isn't any animation in the model browser that I've seen...thanks in advance.
So I want to make an overgrown-theme map where the player walks into a trigger and the floor collapses under them and the player falls down. I've seen this in many Hammer maps and also the single-player campaign in the beginning where Wheatley tells you to find the portal gun and the floor collapses.
Nooby question I know, but I really want to improve my Hammer knowledge.
I would also like to know how to make the debris of the floor fall with you. There isn't any animation in the model browser that I've seen...thanks in advance.
EDIT: And I hate my stupid rank on this site, I DO know what a brush is...God.
Registered users don’t see ads!
Register now!
Posted Jun 03, 2013
Replied
3 hours
later
The entities you'll want are func_physbox, prop_physics[_override], and (if the objects are other entities already) phys_convert. I look forward to seeing your map!
Posted Jun 04, 2013
Replied
19 hours
later
Thanks for the reply, I'll look into that.
Posted Jun 04, 2013
Replied
19 minutes
later
If you ever need to look up an entity, use the VDC. I assume you already know this, but if you don't, it's a great resource.
Posted Jun 04, 2013
Replied
1 hour
later
Ok, so I put some prop_physics(s) (don't know the plural for that) and put their World Models as walkways from the props_bts folder, then I put them together to look like one walkway. Then I put a trigger on the walkway and connected the trigger to the walkway with the input "break", so when the player was crossing it it would collapse under them. But when I go into the map, the walkways aren't there.
What am I doing wrong?
What am I doing wrong?
EDIT: Ok, I changed all of them from prop_physics to prop_physics_multiplayer, and now they are visible in-game. But when I walk through the trigger they simply disappear without falling. Also, I can't stand on them, I just fall right through them...
Registered users don’t see ads!
Register now!
Posted Jun 04, 2013
Replied
3 hours
later
You'll want a prop_physics_override or phys_convert for that, they're dynamic-only models. But in a4_destruction are some good dynamic walkways with cinematic collapsing animations that will look better.