point_push for Pneumatic Diversity Vents
A. Suction didn't go through portals (expected)
B. Only worked if physics object was directly under it (expected)
C. Turrets got stuck as if they were made of glue (what the ----?)
So, I switched over to a method of using point_push. Now, at first I thought it was going to work GREAT reading other posts about it, so I changed the trigger_push underneath the tube to a point_push with a smaller range and negative magnitude, and compiled the map. All went fine
It had the BEAUTIFUL particle effects and sucked physics objects from a more "circular" radius. Once again, until I tried to put a turret through. Apparently the point_push attracts stuff to it's center... and tries to keep it that way. Putting a cube through sorta worked, it circled once around the point_push and then went into the tube... the turrets however treated it like a black hole and just got stuck. (I sorta took advantage of this for fun and spawned a metric ton of turrets, turns out if a turret is getting sucked into the point_push and another turret is touching the one being sucked in, they stick together and fly into the point_push, which kinda f---s everything up...
)
The main effect I wanted though, (just to see if it worked) was to have the suction go through portals. And after about 50 thousand portals shot trying to get the suction to work, it finally cooperates and spawns the particles in the portal. However, the radius around the portal is stupidly weak. You almost have to put something inside the portal for it to be even affected. 
So, my question is, I'm I doing it all wrong, or is there a better way?
Hmm it pulls Objects, but Dust? I mean, Info_particle_system makes the Dust, but not point_push, or am i wrong? ^^
And FelixGriffen, I completely disregarded the NPC flag! Thanks 