[SP] Watery Exile
Watery Exile's depressing atmosphere aims to emphasize the darker feel of the portal universe.
I started creating my second map directly after "Asbestos is harmless" turned out to be hit among the players. That was back in July 2011.
It has been a kind of on-again, off-again relationship between me and Hammer these 2 years, but the effective time spent on it was still pretty much.
The result is a medium to difficult map with a minute-long, custom intro sequence and even some added short piano music parts played by me.
Have fun!
Non-Workshop version for thinkingwithportals.com, made by Metafrank, 2011-2013
I followed the instructions here: http://www.thinkwithportals.com/puzzlem ... bility.php, but triggering the relay doesn't seem to have any effect. I'm guessing that it only works when the map actually is uploaded via the p2mappublish.exe?
Oh, and also, let me know what you think 
Quote:
I'm guessing that it only works when the map actually is uploaded via the p2mappublish.exe?
Yep, that's right - you can't really tell if it works properly until you upload it. The best way is to upload, make it private, subscribe to it yourself and they try it out - if it works you can make it public after that.
As for the map itself - some very impressive stuff and a phenomenal opening!
Comments on the puzzles
In general the map was a bit too ninja-ish for my tastes, what with the tricky jumps through fizzlers, standing on cubes in laserfields and the like. In the upper room to activate the right-hand laser I tossed the cube out a little way and then jumped off it through a portal in the side wall to the button - not sure if that's intended or not. Likewise in the other room I used a cube toss and couldn't tell if that was what I was supposed to do. I really liked the final bounce up to the exit, though; was a little worried I'd have to time things so as not to hit the ceiling lasers, but that happily wasn't the case.
Overall I'd probably give it a 3/5 for puzzles (though I can imagine a certain audience will love it) but an easy 5/5 for presentation and that alone makes it a must-play. Thanks for mapping!
Non-Workshop version works fine.
It's EXACTLY the same bsp file. Any ideas?
EDIT: I only survive when i turn Godmode on, but everytime after the Room is crashing down and 2 Seconds i see the crashed Room and i Die, why? Or what am i doing wrong?
//-- But i really Enjoyed the Rest of the Map, not to hard, not to easy, and the 2 Cubes could be Companion, theyre very helpful
5/5
//-- I Found a little bug, at the beginning, when you are on the first room with the goo, one button and cube, The Panels (And the Brush) on the Left are not Solid, you can go through them 
Oh, to survive the fall, just jump on the bed.
Here's a picture of my problem:
LEFT: Map loaded from console
RIGHT: Map loaded from Workshop
-> It is the VERY SAME .bsp! This doesnt make any sense.

Puzzles, well I liked them - although the cube walk gets tedious if done too much...the last jump to the exit required a moving portal shot and saves don't save the painted bridges - never do, so nothing to be done about it.. Jumping over fizzlers - took a few tries but great idea.
Enjoyed it a lot, thanks for creating.
zivi7 wrote:
Did you rename the map before uploading it to the workshop? Afaik that destroys the built cubemaps.
No, I didn't - still, you solved the problem 
Figured the fact that the filename contains a space might make that crappy publish thing rename it and screw things up, which actually appears to have been the problem. Thanks!
EDIT: Update 1.1 out now. Fixed non-solid panel wall, made the map work with the workshop and released it there after seeing that all other current maps on TWP.com seem to be workshop uploads as well.
Thanks for the help so far!
Metafrank wrote:
Whoa, the one with the non-solid panels is a biggy, thanks!
You're welcome 
Hmm i heard the Cubemap Error "can" be solved, by compiling the Map with Hdr, Ldr, or without.
Try some of these and reupload the Map. So, it "can" help, dont know really.
On a side note, I made my first map, "Asbestos is harmless", Workshop ready and gave it a little update, so on the off-chance you didn't play it yet, give it a try:
&
Here another Not Solid Face:
^^

My only real issue with it was that the game_texts have slightly different default sizes and colours in the PTI version, so it took several deaths to actually notice and read it. (Can be fixed by just changing text channel).
Great map though, thanks!
Anyway, now it's working again. Also changed text channels, although I never encountered a text-related problem.
Looking forward to giving it another playthrough anyway
