Triggerable Triggers

Posted Jun 12, 2013
So I'm working on an actual project now, and I need a trigger that can be toggled active/inactive.
For example, I want the trigger only to work if there is a cube on a certain button.
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630 Posts
Posted Jun 12, 2013
Replied 55 minutes later
Your Trigger: (Turn "Start Disabled" to "Yes")

Your Cube-Button:

OnPressed->(Your Trigger)->Enable
OnUnPressed->(Your Trigger)->Disable

Posted Jun 12, 2013
Replied 31 minutes later
you need a trigger_multiple for this;

Either do what TheTobbell Suggested; turn off/on the trigger or let the trigger trigger a logic_relay to enable/disable that one.

Posted Jun 13, 2013
Replied 12 hours later

Dr.Toaster Waffles wrote:
For example, I want the trigger only to work if there is a cube on a certain button.

Apart from a trigger_multiple already suggested, you might think of using a filter too; unless you use a prop_floor_cube_button (restricted to cubes only), that trigger of yours could be enabled if the player is standing on the button as well :wink:

What would be the scenario for your I/O btw?

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Posted Jun 13, 2013
Replied 12 hours later
Well, the actual scenario is going to have the trigger be toggled by a laser catcher.