Valve Confirms More Portal

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Nacimota
345 Posts
Posted Feb 01, 2008
Win.

Quote:
In what will surely come as a surprise to absolutely no-one, Valve has confirmed that it has definite plans for more Portal.

Valve spokesman Doug Lombardi said the company would be pursuing the Portal phenomenon, and that it planned to add significantly more to the game that simply "a bunch of new puzzles." Speaking to Eurogamer, Lombardi said, "There'll be more Portal, for sure. But the details of that, to be honest, we're still working out."

"The only smart thing we did for Portal was to hire those seven kids and give them the support they needed to make the game," he added.

Typically for Valve, Lombardi wouldn't comment on any sort of potential release date of either Portal or the next chapter in the Half-Life 2 story. "With Episode Three we want to live up to the promise of where we are taking things to; there's a lot of working being done to make sure we deliver on that promise," he said.

Portal, a short puzzle game that was released in 2007 as part of Valve's Orange Box, became an instant sensation for its unique gameplay, closing credits song and the Weighted Companion Cubes. Despite its brevity, the game has garnered a Metacritic score of 90, and is the first and apparently only game to ever receive no criticism whatsoever in Ben "Yahtzee" Croshaw's Zero Punctuation.

Source: The Escapist Magazine

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msleeper
4,095 Posts
Member
Posted Feb 01, 2008
Replied 1 hour later
More like News'd, am i rite.
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Beer-Me
137 Posts
Posted Feb 01, 2008
Replied 18 minutes later
Sweet, cant wait
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Ricotez
738 Posts
Posted Feb 01, 2008
Replied 3 hours later
Wonder what they mean with:

the Escapist wrote:
...and that it planned to add significantly more to the game that simply "a bunch of new puzzles."...

Maybe some more explanation about how exactly the storylines of Half-Life and Portal tie in?

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Hyakkidouran
84 Posts
Posted Feb 01, 2008
Replied 5 minutes later
Maybe they just mean a whole new lot of elements for puzzles...

I personnally would be bothered if portal got too close from the HL universe, it may ruin the whole "lab rat" feeling from test chambers and omnipresent computer voice.

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iamafractal
272 Posts
Posted Feb 01, 2008
Replied 1 hour later
well surely there is far more to the portal story. far more.

really one major thing that drives portal is the story. one might look back to neb to see the types of ideas the SEVEN had.

now.

who are the SEVEN? have they been lurking on twp? shouldn't they be??? we must find these seven and make them our friends.... <.<

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Hyakkidouran
84 Posts
Posted Feb 01, 2008
Replied 2 hours later
Those seven kids they talk about are probably the people that developed Narbacular Drop, the amateur-made game that was the prototype for Portal.

On the wikipedia article about Portal, they say the team of students behind this game where hired by Valve to help to develop Portal. The article don't say if they were seven, though...

But I definitely think those "seven kids" are them.

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iamafractal
272 Posts
Posted Feb 01, 2008
Replied 16 minutes later

Hyakkidouran wrote:
Those seven kids they talk about are probably the people that developed Narbacular Drop,

ya i figured that too. i had downloaded that a couple months ago, but when it crashed i just gave up. I couldn't get it to run.

i believe there was some inerview with one of them i read or saw somewhere talking about how portal represented the honing down and cleaning up of narbacular.... that probably comes from the clear thinking of a profitable development company like valve...

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Nacimota
345 Posts
Posted Feb 01, 2008
Replied 39 minutes later

msleeper wrote:
More like News'd, am i rite.

lol, I almost thought you deleted my thread, I couldnt find it

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youme
937 Posts
Posted Feb 01, 2008
Replied 15 minutes later
Pretty inevitable, they even hinted about it in the dev comentaries, good to get confirmation though
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Hurricaaane
189 Posts
Posted Feb 02, 2008
Replied 19 hours later
As we escaped, I really wonder where or even when the game will take place. Are we gonna play other characters in a co-operation or something else? Too many mysteries.
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Ricotez
738 Posts
Posted Feb 04, 2008
Replied 2 days later
Maybe puzzles in more detailed enviroments, like in a forest, or a warehouse, where you have to use the few concrete plains avaible to solve the puzzle, and the trick of the puzzle becomes more to find concrete rather than use it.

Personally I hope they won't add too much of such, if any. It were those static test chamber enviroments that made Portal visually unique, and even the BTS areas were unlike the enviroments in HL2.