Abstract Science 2

PTI
Posted Jun 21, 2013
This is a map with medium difficulty, where GLaDOS
is watching you, again.

Features:
- GLaDOS choreo lines
- speed gel
- bounce gel
- fizzler puzzle

Click here to download Abstract Science 2

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Posted Jun 21, 2013
Replied 52 minutes later
Fun map!
http://www.youtube.com/watch?v=AjHRf1csW1w&feature=youtu.be
Posted Jun 22, 2013
Replied 17 hours later
A little too much back-tracking. But the puzzle was really creative! :smile:
Fu9v2ntGAec

Tell me if there are any unintended solutions! :wink:

5/5. Excellent.
Thanks for mapping! :thumbup:
Cheers! :smile:

Posted Jun 22, 2013
Replied 24 minutes later

RectorRocks wrote:
Tell me if there are any unintended solutions! :wink:

Thanks for the video, I was able to see an unintended solution, which you were not using,
but you could have been using it. Good thing you didn't, so I can edit the map now. :lol:

Edit: Map edited an re-uploaded. :thumbup:

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490 Posts
Posted Jun 22, 2013
Replied 2 hours later
I also thought the puzzles were very creative. But there was a bit too much back and forth for my taste, and I found the last jump using the light bridge problematic -- I just had a hard time pulling it off successfully; but I'm sometimes clumsy that way.
Posted Jun 22, 2013
Replied 32 minutes later

RogerL wrote:
[...] But there was a bit too much back and forth for my taste [...]

Only if you don't think about your next steps. :lol:
You don't have to go back and forth too often, if you think before you do something. :thumbup:
RectorRocks did the same thing in his video and also shared your opinion. :lol:

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490 Posts
Posted Jun 22, 2013
Replied 3 hours later

PortalCombat wrote:
You don't have to go back and forth too often, if you think before you do something.

And how do you do this on your first playthrough? How would I know, for example, that I would continue to need the blue gel in the orange gel room until I went in and investigated it, meanwhile losing my portals, and now needing to go back to get a portal under the blue gel again.

Posted Jun 22, 2013
Replied 29 minutes later

RogerL wrote:
And how do you do this on your first playthrough? How would I know, for example, that I would continue to need the blue gel in the orange gel room until I went in and investigated it, meanwhile losing my portals, and now needing to go back to get a portal under the blue gel again.

Uh, Spoilers! :lol:

In this case, you are right - you have to go back then, of course.
But its not that much work to get your portal back and get to the other side again.
I understand your point, but the map isn't that big... is it? :smile:

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490 Posts
Posted Jun 22, 2013
Replied 2 hours later
Oops! Sorry. No, it isn't that hard to go back. I thought it was a small flaw in an otherwise clever puzzle. I have to complain about something; you keep churning out good map after good map. We may have to start calling you PortalCombatFerret.
Posted Jun 22, 2013
Replied 33 minutes later

RogerL wrote:
[...] I have to complain about something; you keep churning out good map after good map. We may have to start calling you PortalCombatFerret.

Hehe, you should see my unfinished maps and even the 1000 test maps I will never publish. :lol:
I always have these crazy ideas and try to get them working.

If I like the way the puzzle is working out, I am gonna build a map with it, but if I don't like
it the first time, I just throw it in a dark corner to never think about it again.
(until I maybe decide to give it another try) :lol:

But the PTI Editor is pretty limited and I am too lazy to build my maps with Hammer (altough I could and should),
so I can't get everything to work as I want it. Maybe someday I will have some energy to use Hammer for
a new map without the PTI bugs and problems. :thumbup:


Another thing is:
It is really hard to guess the difficulty of a map and which level is enjoyable for most of the players.
Sure I could just make very easy maps, but I love to add some twists and get the players thinking for a while.
(I am better at that part in my coop maps - singleplayer is kind of new way to think for me ^^)

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Posted Jun 25, 2013
Replied 2 days later
Cheers, fun map :smile:

Took me a while to figure out how to get the cube accross, but I really enjoyed all the backtracking.
As usual with your maps, every single little step required extra work and some thinking, which I really like!