So Source SDK 2013 has been released! It brings the support for Mac and Linux and developers can integrate the support for Oculus Rift. And the SDK has now a new way of distribution - via GitHub. I haven't downloaded it or played with it yet, but I am sure excited for it (I hope it won't be too difficult to set it up).
Quote:
The other change with the Source SDK is that now Hammer and the other mod tools ship with their respective games instead of as part of the SDK Launcher. The launcher itself is being phased out, so it will disappear from your Tools list. You can find information about how to run the tools from the games here.
That's a lot of changes!
Here you can read the whole "news post".
Here is the Valve dev wiki page to help you to get started.
Here is the GitHub.
