Moving and functional gel tubes
I tried with two connected path_track, but I don't see the tube move (and its roted 90 degrees from it original angle). What can I do?
NOTE: Maybe helps that the tubes and the path_tracks are in a func_instance
fedebenarg wrote:
Hi! Right now, I'm making a Wheatley themed map, and I want to make a functional gel tube, that appears from the ceiling, making a hole in it. But I don't know how to make the tube move.
I tried with two connected path_track, but I don't see the tube move (and its roted 90 degrees from it original angle). What can I do?
NOTE: Maybe helps that the tubes and the path_tracks are in a func_instance
For the gel vactube not moving, make sue it's a prop_dynamic. For the angled spawn, you need to tick the flag "Fixed Orientation". Also make sure you specify the first path_track into the func_tracktrain's First Stop Target property.
And to make the tube create a hole in the ceiling, tie the brushes you want to break to func_physboxes and set them to break on pressure.
wrathofmobius wrote:
Can you upload the vmf? I have a feeling this would be easier to troubleshoot if we knew exactly what your setup was.
Yes, upload the vmf please.
There's the modified instance file for the paint dropper inside. It must be in the instances/p2editor_old folder for it to work.
The chamber where the collision happens, is the second one, the one that you enter from the observation room
Nice looking map so far ![]()
For your gel problem, you need to set the Start Active property of the info_paint_sprayer to yes, unless you want to use a trigger/button to start it. And of course it needs to be parented.