I'm having trouble finding this steam discussion. Multiple searches have not been fruitful so would you mind posting a link for me please?
Ben and August’s Extended Editor (BEEMOD) & BEE2
Posted Jul 13, 2013
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1 hour
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Posted Jul 13, 2013
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59 minutes
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Posted Jul 16, 2013
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2 days
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BEE 2 Beta download?
Posted Jul 16, 2013
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1 hour
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Waaaaiiiit.
Posted Jul 17, 2013
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22 hours
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The BEE2 has now been released
Posted Jul 17, 2013
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49 minutes
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Where's the most convenient place to report bugs?
Posted Jul 17, 2013
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3 hours
later
yishbarr wrote:
Where's the most convenient place to report bugs?
probably on the steam discussion, although I'll take them anywhere.... the mod is rife with them
Posted Jul 18, 2013
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20 hours
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Alright, can you fix the VVIS problem on publish and the problem with the water when testing?
Posted Jul 19, 2013
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21 hours
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I haven't yet tried out the bee2 alpha as I think ill wait for a few bug to be ironed out but I just have a quick question about it's features. Does the new palette contain the larger faith plate made from 3 catapults that is often used for bouncing cubes vertically and is there also a old style faith plate that is not the strange blue gel based one found in the current carl kenner mod I am using?
Posted Jul 19, 2013
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2 hours
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No to both, but I do have some personal instances for this. Most of the bugs are with some of the new items, otherwise it works fine.
Posted Jul 19, 2013
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1 hour
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Hmm do you reckon it would be possible for such instances to be added to a mod like this as I can think of a few uses for these but just aren't fully familiar with hammer usage.
Posted Jul 19, 2013
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1 hour
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I've made versions of both that work fine, I just need to get them working in the BEE2. I don't have access to my computer at the moment so I won't be able to get these working for a bit.
Posted Jul 19, 2013
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1 hour
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Anyone else having trouble connecting in coop after installing, or is it just me? I'm verifying my cache and I'll see if that fixes it.
But the mod is pure perfection. Missing some editor models though, but other than that, I love it.
But the mod is pure perfection. Missing some editor models though, but other than that, I love it.
Posted Jul 19, 2013
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4 hours
later
Wait, BEE2, along with a bunch of other stuff, has the Rexaura items?
Posted Jul 19, 2013
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1 hour
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Yep, the cube deflectors, a new cube which dissolves on impact, flux fields, more types of pellet launchers and catchers as well as the positron orb.
Posted Jul 20, 2013
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15 hours
later
There's a small problem with the deflectors. They deflect pellets even without a cube in them. Guess I'll fix it myself...
EDIT: No idea how...
Posted Jul 20, 2013
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1 minutes
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Does anyone else have a problem with VVIS publish compiling? If not, can someone "publish compile" my p2c to see if it has to do with the map or with my PC? Just don't actually publish it. Bugmap.7z
Posted Jul 20, 2013
Replied
3 hours
later
So, it turns out the deflectors worked without a cube ONLY if a cube had not been placed in it before. They work fine now. I just had to add a logic_auto that activated one of the logic_relays.
Posted Jul 21, 2013
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8 hours
later
Hi there. I'm having an issue with the warm lights. I saw a map using the portal 1 style and it had warm lights used. In the final product they render like orange trim that gives off a very nice light. When I try to use the warm lights they render as normal white light strips. I tried to go back and replace all the normal light bars to warm ones, but they still look white and normal.
Is this a known bug? I've seen 2 other maps that it seems to work just fine on...and it looks great. Any suggestions?
Thanks.
Is this a known bug? I've seen 2 other maps that it seems to work just fine on...and it looks great. Any suggestions?
Thanks.
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Posted Jul 21, 2013
Replied
40 minutes
later
Update to alpha 2.1 (redownload). The style definition was missing things, causing Portal 1 style to use some clean-style items.