How do I create custom signage?
The main problem with doing it this way is the file cannot be packed into the .bsp of the map and therefore you will not be able to see it on the workshop.
Omnicoder created a chamber sign maker that will produce a custom texture for you to use. See here.
Follow this tutorial for the custom texture way: mapping-help/custom-chamber-signs-without-scripts-t3663.html
and this one https://developer.valvesoftware.com/wiki/Test_Sign if you want to use sp_lightboards. Please note that VPK's no longer work.
1.) The "Valve Texture Format" (.VTF). This is your texture or drawing itself.
2.) The "Valve Material Type" (.VMT). This is the configuration of your material or texture. Without this file and the correct path inside to your actual texture, the game won't be able to find your custom material and you won't be able to find it in your texture browser 
Any help you need on this do not hesitate to ask me ![]()
srs bsnss wrote:
... even MS Paint could do the trick if used effectively.
Really? I don't like it at all
I thought you would at least mention Paint.Dot.Net
I love it, it's the one I use.