func_movelinear
ChickenMobile wrote:
What you probably want is a func_tracktrain. You can set it to move to path_tracks wherever they might be.
As far as I know, before the tracktrain starts moving, it looks where the path_track-entities are located and then goes to that position. If the path_track-entities are moving in that time, the tracktrain doesn't recognize the changes of their positions and still goes straight to the remembered position.
Correct me if I'm wrong, but that's what I saw when I parent some path_track-entites to a moving brush.
boctroy wrote:
i tried your idea with the door, it only opened a little bit, so i tried the func_tank with the func_movelinear and that seemed to work. I have heard that its not a good idea to parent a func_movelinear to anything but it seemed to work fine.
increase the the doors opening distance thingy
boctroy wrote:
Are there any other targeting entities besides tank?
train?