Cubemaps

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Dafflewoctor
415 Posts
Posted Jul 28, 2013
I know there's already been a thread on this, but my game still crashes whenever I try to build them. Can they still be used? I hope so, because my toxic slime looks terrible.
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LoneWolf2056
193 Posts
Posted Jul 28, 2013
Replied 23 minutes later
Dont forget the search feature.

http://forums.thinking.withportals.com/post80840.html?hilit=cubemaps%20cubemaps%20crash#p80840

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FelixGriffin
2,680 Posts
Posted Jul 28, 2013
Replied 1 hour later
In case people come across this thread in the future: put your bsp in the most recent portal2_dlc folder before you build cubemaps. That should fix it.
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wrathofmobius
216 Posts
Posted Jul 28, 2013
Replied 6 hours later
Also, the game's resolution has to be above 800x600 IIRC.
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josepezdj
2,386 Posts
Posted Jul 29, 2013
Replied 5 hours later

I think it's more useful to directly make hammer to save a copy of your map in the portal2_dlc2/maps folder:

img
This is how to build cubemaps after the map is there and you have loaded it:

  1. Open the console and introduce buildcubmaps

  2. As by default the game is running on HDR, now you need to build the LDR cubemaps, so enter mat_hdr_level 0

  3. Now enter buildcubmaps again (these are for LDR).

  4. Then mat_hdr_level 2 (back to HDR again)

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srs bsnss
552 Posts
Posted Jul 29, 2013
Replied 9 hours later
Also, your goo might look terrible if you've done any compile less than final. Make sure that's not what's causing your goo troubles.
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josepezdj
2,386 Posts
Posted Jul 29, 2013
Replied 3 hours later
Talking of goo, well, you should add a cubemap for each 'independent' goo area and assign the cubemap to it by going to the "brush faces" property, and hiting the button "Pick" and selecting them (wiki reference); and holding Ctrl key to select multiple brush faces that makes a whole water area:

img

Then, since that cubemap is assigned to the water, you should need to add another one more for the reflections in the rest of that room :wink: