Making a Door Move Using "e"
Also, the texture I'm was using for the brush-entity is "Invisible".
Hey!
That door has some animations since it's dynamic. You can check into the "Model" tab of the "Object Properties" window, or go to your model browser 
So it has the "Open" and "close" outputs. Just add the following output to your func_button:
- OnPressed > [door_name] > SetAnimation > Open
And if you want it to close after a while, use for example:
- OnPressed > [door_name] > SetAnimation > Close |delay 5.00
Edit: Scratch that, the func_button obviously doesn't have the passable-flag. A func_door_rotating might work instead.
Edit: Or what jose said. ![]()
Try this: change the func_button by a func_rot_button and use the following settings:
And check its flag "Not solid".
Make the button more or less as in the image and texture it with the invisible texture 
Now the outputs should be like so:
OnPressed > [door_name] > SetAnimation > Open
OnOut > [door_name] > SetAnimation > Close
As you sure have noticed, the time that the button lasts in reseting itself (Delay Before Reset property) is the time the door will stay opened; and the Speed property is necessary to set it high in order to make it open quickly and start eariler to count to reset.
radelite wrote:
Try a using a game_ui activated by a trigger
no..... I feel like you have no idea what those are
