Wake Up Chamber + Conveyor Belts + Other Stuff
I would like to know about conveyor belts too
And how to use the model builder...
edit: It appears that I was wrong, the models' animations do control the overall movement of the chamber. Still trying to figure out how Wheatley's lines work, I can't find the logic_choreographed_scenes for them. I realize this is probably more information than you wanted, but now this is just for fun 
Conveyor belts can be made with a few methods. The "best" method for most circumstances is this one. It consists of a bunch of conveyor props parented to a func_tracktrain. There's also the func_conveyor brush entity, but I'd reccommend against it because it won't animate unless you have some custom animated textures.
I'm not quite sure what you mean by "model builder." There's quite a few programs for making models, such as Blender, SolidWorks, 3DS Max, Propper, etc, etc. Perhaps there's a singular one you want to know more about?
The "Twelve Angry Tests" series from community content has a first map that's essentially what I want to do.
I think Hammer has a built in model maker doesn't it? For simple models?
Dr.Toaster Waffles wrote:
it turns out that the player is actually in a seperate room that is shaped like the motel but the player sees themselves in the hotel.
They would have to be otherwise it would be a lot more difficult to produce. Plus there is fades and 'sleeping' between the cleaner motel room.
Implementing a "wake up" camera sequence
Creating a wake-up bed
The conveyor belt has been already explained too in the wiki:
Conveyor (Portal 2)
About the model "builder", well, as Lp said that simply doesn't exist... that is called Modeling, and it's not a simple task, it requires thousands of hours to learn it
Altough as she said, you can actually make whatever grouop of brushes in hammer and turn it into a model. I wrote this tut here some time ago. And also TopHattWaffle posted a newer video-tut here.
Now, would you take the time to search before opening a new thread? thanks 
I mean, digging through these forum threads for a specific topic is like a needle in a haystack to me >_<'
Thanks for the links and assistance guys by the way, you'll all be given credit in the ending movie.
One quick question, is it possible to make a fizzler dissolve a portal gun? :3
wrathofmobius wrote:
You could use a trigger_weapon_strip to "fizzle" the portal gun. Just make sure the player knows it'll do that!
Oh nice, never thought about that o.o
And heh...heh evil chuckle
Telling the player something that won't encourage them to figure things out for themselves?
I could play an audio clip of the antagonist taunting them! >=3