Gel doesn't paints the bridge

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fedebenarg
70 Posts
Posted Aug 08, 2013
Replied 11 minutes later
Okay. Anyway, only I have to finish the aesthetics to release the map
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josepezdj
2,386 Posts
Posted Aug 08, 2013
Replied 3 hours later
@Fede: I knew this was going to happen as soon as you removed that huge box around the map. That's not a correct mapping way, and I'm glad you finally decided to do it the corrrect way... If you check out some of VALVe's maps that are surrounded by a big box (yes, there are :wink:), even those ones, are very well sealed first, delimiting spaces and sealing rooms, using areaportals at open areas to separate the "playable" areas from the "outside" and using overall a good optimisation.

You are on the good track now. Good luck.

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Gemarakup
1,183 Posts
Posted Aug 08, 2013
Replied 2 hours later
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