Gel doesn't paints the bridge
Posted Aug 08, 2013
Replied
11 minutes
later
Okay. Anyway, only I have to finish the aesthetics to release the map
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Posted Aug 08, 2013
Replied
3 hours
later
@Fede: I knew this was going to happen as soon as you removed that huge box around the map. That's not a correct mapping way, and I'm glad you finally decided to do it the corrrect way... If you check out some of VALVe's maps that are surrounded by a big box (yes, there are
), even those ones, are very well sealed first, delimiting spaces and sealing rooms, using areaportals at open areas to separate the "playable" areas from the "outside" and using overall a good optimisation.
), even those ones, are very well sealed first, delimiting spaces and sealing rooms, using areaportals at open areas to separate the "playable" areas from the "outside" and using overall a good optimisation.
You are on the good track now. Good luck.
Posted Aug 08, 2013
Replied
2 hours
later
Deleted comment