Gel...From Scratch!

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FelixGriffin
2,680 Posts
Posted Jun 09, 2013
Replied 1 minutes later
I finally came up with a puzzle based on anti-conversion gel, which would be much easier to write than conversion gel. :razz:
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CamBen
973 Posts
Posted Jun 13, 2013
Replied 3 days later
So wait, which one is the anti conversion gel again?
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FireFusorf
57 Posts
Posted Jun 14, 2013
Replied 1 day later
It might be black, as non-portable surfaces are.
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FelixGriffin
2,680 Posts
Posted Jun 25, 2013
Replied 10 days later
It will probably be black, since I now have Useless Shiny Gel to make reflective.
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CamBen
973 Posts
Posted Jun 26, 2013
Replied 13 hours later
Okay, sounds good!
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Flo2912
80 Posts
Posted Aug 11, 2013
Replied 1 month later
Are you Still working on it? There was long time no progress-update here and it would be very sad if it is discontinued, it's such a great thing!
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FelixGriffin
2,680 Posts
Posted Aug 11, 2013
Replied 3 hours later
Don't worry, I haven't. That huge sheet of puzzles I posted in another thread uses the purple gel from this. :smile:
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metroid101
79 Posts
Posted Aug 12, 2013
Replied 14 hours later

FelixGriffin wrote:
Don't worry, I haven't. That huge sheet of puzzles I posted in another thread uses the purple gel from this. :smile:

I don't know if it's too much trouble but....

Could you maybe make the 'unused' fourth gel that allowed you to stick to walls and make it's gel dropper too?

I have some really neat ideas for platforming around a 'maze'. But that gel seems more fun than simply portal-ing around the map. I know Valve testers said it be disorientating to players.

BUT

I actually have a basic idea on how to use it effectively, without making you dizzy, and I want to prove why the fourth gel should be in the next game. (Since in the next game the fourth gel would be the only new mechanic)

Also I suggest an interesting idea sadistic grin ICE PHYSICS GEL :biggrin: If it's possible anyway XD
PS: Make a tutorial for making or at least adding custom gels Plz? :3

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Gemarakup
1,183 Posts
Posted Aug 12, 2013
Replied 30 minutes later

metroid101 wrote:
PS: Make a tutorial for making or at least adding custom gels Plz? :3

That's really hard to do that. It requires particle editing experience.
http://www.youtube.com/watch?v=70GhO6z5aKM

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metroid101
79 Posts
Posted Aug 12, 2013
Replied 13 minutes later
Well...I'd really rather leave it to someone who can do it without screwing it up lol
A tutorial on adding a pre-made custom gel to hammer is what I meant o.o;;
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Gemarakup
1,183 Posts
Posted Aug 12, 2013
Replied 42 minutes later

metroid101 wrote:
Well...I'd really rather leave it to someone who can do it without screwing it up lol
A tutorial on adding a pre-made custom gel to hammer is what I meant o.o;;

Info_particle_system.

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FelixGriffin
2,680 Posts
Posted Aug 12, 2013
Replied 3 hours later
I've been trying to get True Adhesion Gel to work for a while now without success. For now I'm using Limited Adhesion Gel, which dries quickly and glues objects together but doesn't let you walk on walls.

If you want a tutorial, what I've made actually functions as a nice framework to build a new gel. I have a blank "Template Gel" that I someday plan to upload (hopefully with my big Limited Adhesion Gel map) that just places a big trigger_multiple with no outputs over each gel splatter. Add outputs to that trigger, pointed at the !activator, and they'll get anything that touches the splatter. For Electric Gel that would be turning on an env_entity_dissolver, for Stasis Gel it would send a DisableMotion input, for Adhesion Gel it would turn on a phys_constraint, and so on.

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metroid101
79 Posts
Posted Aug 12, 2013
Replied 3 hours later

FelixGriffin wrote:
I've been trying to get True Adhesion Gel to work for a while now without success. For now I'm using Limited Adhesion Gel, which dries quickly and glues objects together but doesn't let you walk on walls.

If you want a tutorial, what I've made actually functions as a nice framework to build a new gel. I have a blank "Template Gel" that I someday plan to upload (hopefully with my big Limited Adhesion Gel map) that just places a big trigger_multiple with no outputs over each gel splatter. Add outputs to that trigger, pointed at the !activator, and they'll get anything that touches the splatter. For Electric Gel that would be turning on an env_entity_dissolver, for Stasis Gel it would send a DisableMotion input, for Adhesion Gel it would turn on a phys_constraint, and so on.

Hmm, could you do an ice physics gel?
Basically Acceleration gel but it's traction instead of speed.

Also rumors are that the original coding for Adhesion gel might be in the portal 2 coding somewhere?
Maybe take a look at that and see if you can find a lead.

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Gemarakup
1,183 Posts
Posted Aug 13, 2013
Replied 3 hours later

metroid101 wrote:
Also rumors are that the original coding for Adhesion gel might be in the portal 2 coding somewhere?
Maybe take a look at that and see if you can find a lead.

They replaced it with reflection gel.
The annoting thing is that you can't pakrat.

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TeamSpen210
608 Posts
Posted Aug 13, 2013
Replied 2 hours later
The only thing that's left is it's ability to counter propulsion gel. If a slanted surface is coved in reflection/adhesion gel, then propulsion-gel covered cubes won't slide around. The opposite works too.
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FelixGriffin
2,680 Posts
Posted Aug 13, 2013
Replied 5 hours later

metroid101 wrote:
FelixGriffin wrote:

I've been trying to get True Adhesion Gel to work for a while now without success. For now I'm using Limited Adhesion Gel, which dries quickly and glues objects together but doesn't let you walk on walls.

If you want a tutorial, what I've made actually functions as a nice framework to build a new gel. I have a blank "Template Gel" that I someday plan to upload (hopefully with my big Limited Adhesion Gel map) that just places a big trigger_multiple with no outputs over each gel splatter. Add outputs to that trigger, pointed at the !activator, and they'll get anything that touches the splatter. For Electric Gel that would be turning on an env_entity_dissolver, for Stasis Gel it would send a DisableMotion input, for Adhesion Gel it would turn on a phys_constraint, and so on.

Hmm, could you do an ice physics gel?
Basically Acceleration gel but it's traction instead of speed.

Also rumors are that the original coding for Adhesion gel might be in the portal 2 coding somewhere?
Maybe take a look at that and see if you can find a lead.

Speed is easier than traction, but I'll see what I can do. The problem is that friction is a property of the floor material, while speed is a global variable that I can set with a player_speedmod.

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FelixGriffin
2,680 Posts
Posted Aug 13, 2013
Replied 15 minutes later
Okay, I found a way to make friction gel work (somewhat). The player can walk on it and it will be like walking on ice, and a cube coated in it will have no friction. But a cube won't slide on the floor normally. Does that work?
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metroid101
79 Posts
Posted Aug 13, 2013
Replied 6 hours later

FelixGriffin wrote:
Okay, I found a way to make friction gel work (somewhat). The player can walk on it and it will be like walking on ice, and a cube coated in it will have no friction. But a cube won't slide on the floor normally. Does that work?

Hmm, that's the effect I was thinking about yeah X3
I assume that the cube will only 'slide' normally where the gel is painted on a surface (and the cube too obviously) correct?
If so that works perfect~ Can't wait to see the results :3
My main interest was adding ice physics to the player, so a partially working gel on the cube is good too.

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FelixGriffin
2,680 Posts
Posted Aug 13, 2013
Replied 5 minutes later
It would be a bit odd: a non-painted cube will not slide on a painted floor, but a painted cube will slide on a non-painted floor.

I was planning to make it frictionless and also restrict the player's ability to jump. Does that sound good?

Also, what color should this be?

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BenVlodgi
633 Posts
Posted Aug 13, 2013
Replied 9 minutes later

FelixGriffin wrote:
It would be a bit odd: a non-painted cube will not slide on a painted floor, but a painted cube will slide on a non-painted floor.

I was planning to make it frictionless and also restrict the player's ability to jump. Does that sound good?

Also, what color should this be?

icey color
like here

http://upload.wikimedia.org/wikipedia/c ... ies_-a.jpg
a texture like that would even look cool, like this gel is applied then freezes o_O and makes a cracking sound as its laid