Prevent Cube Through Grating
I noticed while testing my map that I can pull cubes through grating. However, I have played other Portal 2 puzzles which rely heavily on dragging a cube along a grating, without being able to pull it through. Is there some setting or entity I can use to apply this feature?
Thanks in advance!
As far as I am aware this is a bug that has yet to have a 100% solution, but this is what I do...
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Make a func_brush using the grate texture, turn receiving shadows off, and solidity to never (or not solid, I forgot what this entity calls it).
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Make a brush the same size except use the playerclip texture, make this a func_detail.
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Make a nodraw box the same size as the previous two boxes, and make it a func_clip_vphyscics.
This isn't perfect, but I believe this is as close to perfect as you can get.
Tmast98 wrote:
Hey,As far as I am aware this is a bug that has yet to have a 100% solution, but this is what I do...
Make a func_brush using the grate texture, turn receiving shadows off, and solidity to never (or not solid, I forgot what this entity calls it).
Make a brush the same size except use the playerclip texture, make this a func_detail.
Make a nodraw box the same size as the previous two boxes, and make it a func_clip_vphyscics.
This isn't perfect, but I believe this is as close to perfect as you can get.
For the playerclip, use func_brush if it doesn't work on func_detail, and for the func_clip_vphyisics, If it doesn't work, make sure it's textured with "clip".