Map_LoadModelGuts: Map with no texinfo,(Solved)
Posted Aug 15, 2013
I get this error when trying to run a map. It was working well, then I added a server command, a trigger, a portal cleanser, a laser, a math counter. and a custom sound. Does anyone have any idea how I can go about fixing? If this is not enough information, just let me know.
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Posted Aug 15, 2013
Replied
22 minutes
later
Also probably a good thing to point out, this is for a coop map. It works when I run it with ss_map <mapname> but not after its uploaded to the workshop. After a bit of looking around, the issue seems most likely to be caused by packing the .wav into the map. I'm not sure how to go about fixing this without removing the custom sound.
Posted Aug 15, 2013
Replied
2 hours
later
Goldenknighttim wrote:
Also probably a good thing to point out, this is for a coop map.
Is it named mp_coop_(map name here)?
Posted Aug 15, 2013
Replied
7 minutes
later
Yea, Mp_coop_devide_and_conquere_pvp_sounded_3.bsp
Posted Aug 15, 2013
Replied
1 minutes
later
Okay, remove the sound and see if it works, if it does this will allow us to know it is definitely the issue, and I'll hopefully help you fix it!
Posted Aug 15, 2013
Replied
8 minutes
later
For a temporary fix, I uploaded the bsp before packing the sound, and that works.
Posted Aug 15, 2013
Replied
4 minutes
later
Okay, so it is the paking process or the sound itself.
For paking the sound, are you making sure it just says its path is sound? Also, how large is the sound file? Sometimes larger items have problems being compiled in maps.
EDIT: Actually that video I posted is very unhelpful
Hopefully if that doesn't fix your problem someone else will have an idea.
Posted Aug 15, 2013
Replied
5 minutes
later
the sound file is 7.67 MB. It is in portal2/portal2/sound/linkingyellow/. When I play the map before packing the .wav into the .bsp, I can hear the custom sound with no issues. Its not a problem with the sound itself, unless it is too big.
Posted Aug 15, 2013
Replied
4 hours
later
also, before I set the sound to a trigger, I had it set to a logic_auto. when I tested it out when my friend hosted, he was able to hear the whole sound file. So the sound file was obviously packing successfully and completely, but packing it seams to have caused the issue.
Posted Aug 16, 2013
Replied
8 hours
later
I think this might have actually something to do with the very looooooooooong name of your map. Rename your vmf, recompile, repack and see what happens. (DO NOT rename the finished packed bsp - it will stuff up more than you think).
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Posted Aug 16, 2013
Replied
7 hours
later
Thank you so much. That worked. I'm glad it was something easy to fix.