Custom Elevators
Posted Aug 26, 2013
Currently, I've been working on a new, unique aesthetic theme. I wanted to make a custom elevator for it, but I could never get the elevator to work. I've tried looking it up, but I get no results.
Does anyone know a good tutorial on how to make custom elevators?
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Posted Aug 26, 2013
Replied
19 minutes
later
Emm, no because that's not what conventional Portal 2 mappers do. You can try parenting a lift model to a brush entity. Just look at how a4_arrival_elevator_logic is made.
Posted Aug 26, 2013
Replied
35 minutes
later
I didn't mean the actual elevator, but it's surroundings. Like what josepezdj or Fourth Reaper does. I really like it, but when I try to make my own, hammer crashes or it doesn't work.
Posted Aug 26, 2013
Replied
24 minutes
later
I think I know what you want now...
So you are trying to add like pipe's, vines, debris, etc. in the elevator room? To do this simply choose an elevator instance, and edit it to your specifications. Just remember to save it under a new name so you don't mess up the original elevator you were working with!
To edit the instance place the elevator in the map and choose "edit instance" after clicking on it.
Hope this helps out! Goodluck ![]()
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Posted Aug 27, 2013
Replied
9 hours
later
Thanks, that helped.
(By the way, it was more so changing textures than adding entities.)
(By the way, it was more so changing textures than adding entities.)