Customizing, reskinning, and 2 new test elements
(Sorry Fourth Reaper, I just loved Penrose. I can change it if you want!)
I was wondering 3 things:
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If I was to add custom music that I made, how would I do that? Would I have to use pakrat? A tutorial would be nice.
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Can you please refer me to a tutorial on how to reskin a cube?
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I had an idea for a new test element: the light emancipation field. It'd stop lasers, light bridges, and excursion funnels but not cubes, people, or portals. I think I'd be interesting, but I have no idea how to make it.
Thanks for any and all help.
2) http://forums.thinking.withportals.com/mapping-help/reskinning-how-to-t4041.html
3) Try a func_brush with the toolsblockbullets texture, but that might block portal shots too.
4) Grating texture with a trigger_hurt around it.
(I already knew how to create the electric grating, but thanks anyway.)
But with the light fizzler, it works only when the toolsblockbullets brush is set to solid, which then I can shoot portals on it, so... (And lasers always pass through it.)
FelixGriffin wrote:
In that case I don't know. Try putting a trigger_portal_cleanser on top of it with all its flags off, then it'll just block portals like a fizzler.
func_noportal_volume is what you want. Also, I've never found a material that stops lasers, so it could be tough for that.
srs bsnss wrote:
func_noportal_volume is what you want.
Hmmm... I don't this brush entity stops anything, it will just avoid that any portal is open if a white (or any texture with the parameter "%noportal" 1 inside its .VMT file) surface is inside that volume 
yishbarr wrote:
It only works if it's on the wall.
Strange, I got it to work on a floor texture as well.
yishbarr wrote:
I meant that you can't block portals with it like a fizzler. It only makes the wall or floor that they are spread on non portalable without vmt edits. It works on floors too.
Ah okay, yeah I misunderstood 
josepezdj wrote:
Hmmm... I don't this brush entity stops anything, it will just avoid that any portal is open if a white (or any texture with the parameter "%noportal" 1 inside its .VMT file) surface is inside that volumeyishbarr wrote:
It only works if it's on the wall.
Huh, I could have SWORN it blocks portal shots in open space. I'll check and see.
EDIT: Ah, you guys are right. I recalled using it in an open space, but then I realised it was 64 units thick and touching a wall behind it. I suppose it makes sense, given the name func_noportal_volume. Well, my mistake. Carry on using trigger_portal_cleanser like Felix said.