Custom Skybox Priority Over All Brushes

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Gemarakup
1,183 Posts
Posted Sep 08, 2013
I have a skybox made for cs:s used in my map, but when I use it, when I get into the room that has it showing, every brush becomes invisible until I turn back probably because of the different leaf. I have not built a 3D skybox yet.
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josepezdj
2,386 Posts
Posted Sep 08, 2013
Replied 6 minutes later
That's because of the parameter $ignorez 1... just remove that line from all the .VMT files :wink:

Check also what shader are your skybox .VMT files using, if it's "Sky", change it to "UnlitGeneric".

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Gemarakup
1,183 Posts
Posted Sep 10, 2013
Replied 2 days later
Now it does the same thing with the pink missing texture checkerboard.
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josepezdj
2,386 Posts
Posted Sep 10, 2013
Replied 24 minutes later
Where are your files located?

How many files have you got for this skybox?

Also, can you post the content of at least 1 of the .VMT files?

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Gemarakup
1,183 Posts
Posted Sep 10, 2013
Replied 36 minutes later

It's in Portal 2\portal2_dlc2\materials\skybox.

sky37up.7z
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josepezdj
2,386 Posts
Posted Sep 10, 2013
Replied 41 minutes later
The content is correct except for the "sky"... Change it for "UnlitGeneric" as I told you before.

About the path, I've got all mine into portal 2/portal2/materials/skybox... not into the dlc2 folder; to be honest I'm not sure if this could make a difference becasue I never tried. Try putting them under portal 2/portal2/materials/skybox and check...

Check also what did you put in hammer into the Map Menu and Map Properties. For that sky you should put only:

sky37

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Skotty
671 Posts
Posted Sep 10, 2013
Replied 13 minutes later

josepezdj wrote:
About the path, I've got all mine into portal 2/portal2/materials/skybox... not into the dlc2 folder; to be honest I'm not sure if this could make a difference becasue I never tried.

No difference. Both are supported by gameinfo.txt.