P1 Buttons and Door Model Textures

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Gemarakup
1,183 Posts
Posted Sep 16, 2013
Does anyone know why they look like the way they do in the original skin? And how to fix it?
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FelixGriffin
2,680 Posts
Posted Sep 16, 2013
Replied 3 minutes later
Try Reepblue's betapack.
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Gemarakup
1,183 Posts
Posted Sep 16, 2013
Replied 3 minutes later
I was talking about the P1 floor buttons too. They had broken textures, and for some odd reason, just now the texture disapeared.
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josepezdj
2,386 Posts
Posted Sep 16, 2013
Replied 4 hours later
@Yishbarr: if you check into those models with a hex editor you'll see what texture they look for... Then, if you look into the .VPKs you'll see that VALVe simply didn't include all the files.

For example, the door needs the file "door_01.VMT"... there's the "door_01.VTF" though, but the game also needs the .VMT.

Same for the "button_base_referenece.MDL" and "button_top_referenece.MDL", they miss the files:

- button.VMT
- button_exponent.VTF
- button_lightwarp.VTF
- button_normal.VTF

I'm attaching all of them, grabbed from Portal. Place them all into your folder materials/models/props/... and remember that if you use them, you'll need to pack them since no one will have them by default :wink:

Oh, and one thing: for both, the P1 button and door, VALVe did include the file "button.VTF" and "door_01.VTF", but they are bloody odd >.<, so I suggest you to hex the models and make them use the old ones (also attached) by placing them in different folders. If this is too complex for you, just send me a pm and I'll make them and send :wink:

Attachments
missing_textures.7z
0.69 MB 37 downloads
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Gemarakup
1,183 Posts
Posted Sep 17, 2013
Replied 13 hours later
Thanks. Also, if I hex a CUSTOM mdl file, do I only need to pack the alternate mdl file or do I also need to pak the original model's other files like the vtx file?
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josepezdj
2,386 Posts
Posted Sep 17, 2013
Replied 8 minutes later
You'll need to pack the 5 files for each model :wink: but that's the easiest part, believe me, pakrat will do automatically... Just need to pack manually their textures
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Gemarakup
1,183 Posts
Posted Sep 17, 2013
Replied 13 minutes later
The models still look strange.
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josepezdj
2,386 Posts
Posted Sep 17, 2013
Replied 14 minutes later

yishbarr wrote:
The models still look strange.

Strange? if you mean that you don't like the textures but now they aren't purple checkerboard, well, I told you :biggrin: VALVe included SO ugly VTF textures for those models, that's why I suggest you to hex them... to make them load different VTF textures :wink:

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reepblue
894 Posts
Posted Sep 17, 2013
Replied 14 hours later
You could just make the vmt load a different vtf.
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josepezdj
2,386 Posts
Posted Sep 18, 2013
Replied 3 hours later

reepblue wrote:
You could just make the vmt load a different vtf.

Oh man, how could I not think in the simplest solution? >.< We are adding the .VMT, we can change the path in it.