I link them together, and I receive "There was an error building the puzzle." Which means, something isn't right. Is this a known issue or am I just setting them up wrong?
Ben and August’s Extended Editor (BEEMOD) & BEE2
TeamSpen210 wrote:
The versions in the bee2 are broken.
Okay, thanks for the clarification! I hope it gets tweaked next eventual update. I love using World Portals more than anything, and I'm thrilled to be able to use them easily with the Editor(s) as an alternative to Hammer. (Because I'm terrible at placement in Hammer. :/) Once had an entire map of World Portals (non-doors) and it took me awhile to even them out. 
(How did you manage to get the map covered with a giant portal trigger?)
FelixGriffin wrote:
Here. A topic is created in Community Releases. I replied to your gravity gun one a while back.
yes, and instead of uploading a new entry every time you update it, you can just update your old entry with a new version
i would like to see bottomless pits and giant open spaces in the wheatly styled chambers like in the photo attached. also i would like to see wheatly monitors too.
image http://cloud.steampowered.com/ugc/59468 ... 7C648D5BB/
Though I found the way to fix it: just add the following lines to the bee.style file:
// "ReverseFizzlerInstance" "instances/p2editor_clean/paint_fizzler_model.vmf"
// "ReverseFizzlerEntity" "trigger_paint_cleanser"
// "ReverseFizzlerLeft" "tools/toolstrigger"
// "ReverseFizzlerCenter" "tools/toolstrigger"
// "ReverseFizzlerRight" "tools/toolstrigger"
// "ReverseFizzler1x1" "tools/toolstrigger"
Add this to bee.style, and in p1.style just change tools/toolsinvisible for tools/toolstrigger.
Hope it helps.
Just keep working on, the job you're doing is awesome! Masterpiecing Valve's PETI.
I'm looking forward for future realases. Awesome mod.
Threw an exception upon loading after manually locating "portal2.exe"
"BEE2 alpha v.2.exe"
Why doesn't a window appear?
Misc:
-For some strange reason, applying a custom configuration using the style "BEEMOD 1.05" causes antlines to not be manipulated by light strips.
-What was "BEE2 alpha v.1.exe" coded in? Maybe I can assist in development of the tool? It may be Visual C# 2008.