re: Megadude and compile times

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msleeper
4,095 Posts
Member
Posted Feb 07, 2008

Megadude wrote:
I could make some certain brushes func_detail, and reduce VVIS to a few seconds by itself, but I need to keep some brushes as world brushes to keep the lighting from screwing up.

You realize that you're not just sacrificing compile time, but your map's budget is probably going through the roof, right? You can also easily fix the lighting problems by placing some block_light brushes around.

Map optimization > everything else.

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