Advanced Displacement

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BobbyJEL101
69 Posts
Posted Dec 05, 2011
I need a really advanced displacement tutorial for hammer in general. All the ones i've looked at are noobish. I'm ready to start doing some extreme underground maps, but don't have the proper knowledge of displacement, aside from the basics, which are getting me nowhere. Please, i'm on my knees begging, HELP! :notworthy:
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spongylover123
944 Posts
Posted Dec 05, 2011
Replied 7 minutes later

https://developer.valvesoftware.com/wik ... Edit_Disps

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BobbyJEL101
69 Posts
Posted Dec 06, 2011
Replied 56 minutes later
Thats rather basic, unfortunately.
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beecake
484 Posts
Posted Dec 06, 2011
Replied 4 hours later
You want a tutorial for what exactly? :smile: for the underground theme? Or how to use underground elements?
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morrock
23 Posts
Posted Dec 06, 2011
Replied 48 minutes later
Sure, it's basic, but it covers the essentials and that's what's important. With what's covered in that tutorial, you should be able to create complex terrains and underground areas. Design your area with solid pieces, like rooms and corridors, grab walls, displace them to make it more organic.

This room is just a hollowed cube with the inner faces displaced.

http://cloud.steampowered.com/ugc/594690325667023620/696AFF138C28865D1A8A9AACC02D1F97385F5286/

Also, decompiling one of the official maps can be very helpful.

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BobbyJEL101
69 Posts
Posted Dec 06, 2011
Replied 3 hours later

beecake wrote:
You want a tutorial for what exactly? :smile: for the underground theme? Or how to use underground elements?

Underground theme. Decompiled some valve maps, and know how to incorporate objects into the rock. I just need some tips and stuff like that.

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BobbyJEL101
69 Posts
Posted Dec 06, 2011
Replied 33 minutes later
I messed around a little, and this is what I have, it's not that great. So I need some tips...

img

img

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beecake
484 Posts
Posted Dec 06, 2011
Replied 35 minutes later
It looks very nice :wink: You really do know how to do it! I always wondered how they made those rockwalls...
How do you even do it?
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BobbyJEL101
69 Posts
Posted Dec 06, 2011
Replied 3 hours later
All I did was displace a plane, copy and scale it on the z for the walls, and copy the bottom, for the roof. Then I added a flat wall, and looked how they textured it in the map sp_a3_01 or something like that... I suppose I just have to keep practicing to get it. I just really wanted to see a proper technique
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beecake
484 Posts
Posted Dec 06, 2011
Replied 16 minutes later
"...and science starts with you" :biggrin:
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iWork925
1,080 Posts
Posted Dec 06, 2011
Replied 8 hours later

BobbyJEL101 wrote:
All I did was displace a plane, copy and scale it on the z for the walls, and copy the bottom, for the roof. Then I added a flat wall, and looked how they textured it in the map sp_a3_01 or something like that... I suppose I just have to keep practicing to get it. I just really wanted to see a proper technique

Just muck around with it until YOU are happy with it. Its looking awesome already btw.

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jubradbig98
13 Posts
Posted Dec 07, 2011
Replied 2 hours later

BobbyJEL101 wrote:
I messed around a little, and this is what I have, it's not that great. So I need some tips...

img

img

that must be a bad camera...old too

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BobbyJEL101
69 Posts
Posted Dec 07, 2011
Replied 1 minutes later
I dont get it.
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jubradbig98
13 Posts
Posted Dec 07, 2011
Replied 3 minutes later
i siad the 2 picture you posted dont look like life. they look fake bcause of color
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BobbyJEL101
69 Posts
Posted Dec 07, 2011
Replied 45 minutes later
Well, true.......... The water I have no idea how to fix, but this was just a test map I whipped up in about 5 minutes. When I map with purpose, they look much better.
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beecake
484 Posts
Posted Dec 07, 2011
Replied 4 hours later
Just another texture :wink:
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spongylover123
944 Posts
Posted Dec 07, 2011
Replied 7 hours later
In the underground, the water should not be lit.