Advanced Techniques

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EMUGOD
34 Posts
Posted Oct 22, 2007
Replied 1 minutes later

msleeper wrote:
Hmm, I wonder if we can get roller mines working in Portal...

would be a good idea, but i don't know if we could without making a new mod. i know that NPC gunfire has unpredictable effects, don't know about explosions.

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youme
937 Posts
Posted Oct 22, 2007
Replied 8 minutes later
Full scale mod here:

portal dodgeball. two teams of test subjects, normal dodge ball rules, companion ball and rollermine for balls.

that would be great, if only portal didnt crash in multiplayer...

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roger federer
75 Posts
Posted Oct 23, 2007
Replied 8 hours later
this might be good material to put in the wiki, a general discription of techniques and possible tricks ect... if anyone is bored.
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Hober
1,180 Posts
Posted Oct 23, 2007
Replied 2 minutes later
I can wikify like no tomorrow, I just don't have the time or Hammer expertise to generate any content.
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Grudge
307 Posts
Posted Oct 23, 2007
Replied 8 hours later
I like teh basketball idea.
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Wroth
135 Posts
Posted Oct 23, 2007
Replied 10 hours later
How about a button on a wall or ceiling, that you have to get momentum into a cube/sphere before launching it at it?

Or a race against a cube on a conveyor belt, to get to the destination first so you can grab it when it gets there? and if you fail you start again?

Both of which I'm hoping to include in CCC if they're possible.

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msleeper
4,095 Posts
Member
Posted Oct 23, 2007
Replied 1 minutes later
I have been toying with the button on the ceiling idea.
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EMUGOD
34 Posts
Posted Oct 23, 2007
Replied 25 minutes later
how would that even work (button on wall/ceiling)? Don't you have to leave the box on the button? or do you mean more like a target, that gets hit?
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youme
937 Posts
Posted Oct 23, 2007
Replied 3 minutes later

this map has a button on the ceiling, no idea who made it though

http://www.fpsbanana.com/maps/download/36502

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Wroth
135 Posts
Posted Oct 24, 2007
Replied 8 hours later

EMUGOD wrote:
how would that even work (button on wall/ceiling)? Don't you have to leave the box on the button? or do you mean more like a target, that gets hit?

I think it will work if you don't set the trigger box to close the door or whatever it controls after the box has left the trigger area, perhaps a time limit instead.

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roger federer
75 Posts
Posted Oct 24, 2007
Replied 14 hours later
there is a trick to get by glass and some other obstacles by shooting a portal next to it, then shooting one on top of the first. the second one then moves on the other side of the glass letting you get past it. here's a screen. i've seen this give some mappers some trouble.
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Shmitz
167 Posts
Posted Oct 24, 2007
Replied 32 minutes later
I'm not sure that trick will work when the SDK updates, because the compiler will be smarter about what does and doesn't count as a distinct portal-able area. But, you might still be able to make a map with it in mind.

(I just totally fixed that, by the way ;P)

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EMUGOD
34 Posts
Posted Oct 24, 2007
Replied 18 minutes later

roger federer wrote:
there is a trick to get by glass and some other obstacles by shooting a portal next to it, then shooting one on top of the first. the second one then moves on the other side of the glass letting you get past it.

Shmitz wrote:
I'm not sure that trick will work when the SDK updates, because the compiler will be smarter about what does and doesn't count as a distinct portal-able area. But, you might still be able to make a map with it in mind.

actually i remember something like this back before anybody was making custom maps. i never understood how it had worked until now, but i think it will indeed work even with the official sdk (and the working non-portable textures).