Am I allowed to release PeTI maps from Aperture Tag here?

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| \_/ ()
62 Posts
Posted Jul 27, 2014
At least Aperture Tag puzzles with portals in them? I'll write [Aperture Tag] in the title, "DON'T DOWNLOAD IF YOU HAVEN'T GOT APERTURE TAG!!!" in the description or whatever the owners of ThinkingWithPortals want me to if they let me publish such maps.
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Lpfreaky90
2,842 Posts
Posted Jul 27, 2014
Replied 40 minutes later
I don't know, let's see if we can get a message from Msleeper
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CamBen
973 Posts
Posted Jul 27, 2014
Replied 11 hours later
If msleeper approves, maybe we could have a new section added to downloads, in addition to portal 1 and portal 2.
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| \_/ ()
62 Posts
Posted Jul 28, 2014
Replied 7 hours later
That might be nice. Let's hope so.
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| \_/ ()
62 Posts
Posted Aug 01, 2014
Replied 4 days later
Still no answer after 5 days?!
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tile
380 Posts
Posted Sep 10, 2014
Replied 1 month later
PTI? from a payed mod that wasnt as good as it was advertised to be??? ON THE SITE MEANT FOR THE MAIN GAME?

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iWork925
1,080 Posts
Posted Sep 11, 2014
Replied 8 hours later

tile wrote:
PTI? from a payed mod that wasnt as good as it was advertised to be??? ON THE SITE MEANT FOR THE MAIN GAME?

http://share.gifyoutube.com/YbONvR.gif

Is ANY game/mod as good as its advertised to be? Also I believe this site supports all kinds of Portal creativity, not repudiate it.

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| \_/ ()
62 Posts
Posted Sep 11, 2014
Replied 4 hours later

tile wrote:
PTI? from a payed mod that wasnt as good as it was advertised to be??? ON THE SITE MEANT FOR THE MAIN GAME?

http://share.gifyoutube.com/YbONvR.gif

The custom chambers, that mapmakers would post here will include all the good things about Aperture tag and won't have any story or some of that terible voice acting, that are the only minuses of the mod. A whole lot of new ideas can be imported to the custom maps posed here and everyone who has Aperture Tag is going to have fun.

Plus, for some reason the workshop can't support hammer-made maps, so this would be the perfect place to publish such tests.

And are you saying that Aperture Tag isn't a good mod? Because it's the best mod to date. What else can you want from a mod (excluding the disapointing letdown of the voice acting and the not-that-great-but-still-good story)? It has a fun unique gameplay with a strong gameplay variety, excellent level design and structure - including the brilliantly-looking chapter 4 environments, largely consistant and polished visual design, small cool easter eggs, fun and satisfying puzzles and a brilliant soundtrack, that is as good as valve's games' soundtracks (if not better).

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CamBen
973 Posts
Posted Sep 12, 2014
Replied 1 day later
The chambers were far too punishing, I died over and over and over again constantly just trying to complete some tests, which was really annoying. Plus, the story did really not make any cohesive sense, and it was clear the the underground type maps were made in PTI, because of the ugly blocks all over the place.
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msleeper
4,095 Posts
Member
Posted Sep 18, 2014
Replied 6 days later
Is there really sufficient interest for a new download category? IE more than a handful of maps?
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tile
380 Posts
Posted Sep 18, 2014
Replied 3 hours later
weird, i typed out a whole thoughtful reply and stuff, but it disappeared. :/

here's what i agree with:

https://www.youtube.com/watch?v=v1W5zy_UbL4

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iWork925
1,080 Posts
Posted Sep 18, 2014
Replied 10 minutes later
Wow, didnt think I'd see another msleeper post.
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| \_/ ()
62 Posts
Posted Sep 21, 2014
Replied 2 days later

npc_msleeper_boss wrote:
Is there really sufficient interest for a new download category? IE more than a handful of maps?

It's not that essential, so you can give me a simple yes or no answer to the main question - am I allowed to publish maps (maybe with [Aperture Tag] before the title) in the Community releases section of TWP?

On the other hand, there's also a workshop page for Thinking With Time Machine and there are a couple of maps that deserve more popularity. If there's one more board index tab, it could contain:
-A.Tag hammer maps
-A. Tag PTI maps.
-TWTM hammer maps
-TWTM PTI maps.

tile wrote:
weird, i typed out a whole thoughtful reply and stuff, but it disappeared. :/

here's what i agree with:

https://www.youtube.com/watch?v=v1W5zy_UbL4

I'm a subscriber of valvetime, so I watched that review as soon as I finished Aperture tag and what they actually say is: It has fantastic visuals and sowndtrack and a great idea, but the story is weak, the voice acting is awful and some of the puzzles were too hard/too much. - to that I say YES, absolutely correct, except for the puzzles part. Valvetime aren't people who play puzzles every day like most of us portal fans. I liked the last tests (which they disliked) THE MOST. They were fun, challenging, fresh, using most of the portal 2 puzzle elements and overall awesome. Again, the fact that the story and the voice acting aren't the best doesn't bother creating new cool custom paint-gun tests.

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tile
380 Posts
Posted Sep 21, 2014
Replied 9 hours later

| _/ () wrote:
npc_msleeper_boss wrote:

Is there really sufficient interest for a new download category? IE more than a handful of maps?

It's not that essential, so you can give me a simple yes or no answer to the main question - am I allowed to publish maps (maybe with [Aperture Tag] before the title) in the Community releases section of TWP?

On the other hand, there's also a workshop page for Thinking With Time Machine and there are a couple of maps that deserve more popularity. If there's one more board index tab, it could contain:
-A.Tag hammer maps
-A. Tag PTI maps.
-TWTM hammer maps
-TWTM PTI maps.

tile wrote:

weird, i typed out a whole thoughtful reply and stuff, but it disappeared. :/

here's what i agree with:

https://www.youtube.com/watch?v=v1W5zy_UbL4

I'm a subscriber of valvetime, so I watched that review as soon as I finished Aperture tag and what they actually say is: It has fantastic visuals and sowndtrack and a great idea, but the story is weak, the voice acting is awful and some of the puzzles were too hard/too much. - to that I say YES, absolutely correct, except for the puzzles part. Valvetime aren't people who play puzzles every day like most of us portal fans. I liked the last tests (which they disliked) THE MOST. They were fun, challenging, fresh, using most of the portal 2 puzzle elements and overall awesome. Again, the fact that the story and the voice acting aren't the best doesn't bother creating new cool custom paint-gun tests.

yes, but, take into account that both you and them are viewing it from the player's perspective, not the developer's perspective. when you've made maps in hammer in a decent to high quality, this mod drives you crazy. some areas are definitely great, like the visuals of the final tests. not the puzzles IMO, i agree with valvetime there. but other areas, like the still broken portal 1 tests from portal 2...pretty much just straight up decompiled from portal 2 maps. and the intro area, with randomly disappearing walkway and VERY poorly planned layout. again, there were some very very ugly areas in this mod. sure, really awsome ones too, but...still. some were just VERY ugly. like the room you first get the paint gun in.

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| \_/ ()
62 Posts
Posted Sep 21, 2014
Replied 2 hours later

tile wrote:
yes, but, take into account that both you and them are viewing it from the player's perspective, not the developer's perspective. when you've made maps in hammer in a decent to high quality, this mod drives you crazy. some areas are definitely great, like the visuals of the final tests. not the puzzles IMO, i agree with valvetime there. but other areas, like the still broken portal 1 tests from portal 2...pretty much just straight up decompiled from portal 2 maps. and the intro area, with randomly disappearing walkway and VERY poorly planned layout. again, there were some very very ugly areas in this mod. sure, really awsome ones too, but...still. some were just VERY ugly. like the room you first get the paint gun in.

We changed the main subject, but...ok, here's what I think:

By "ugly" I can understand wrongly placed textures, bad lighting or objects that it's not logical to be where they are.

I haven't encountered any lighting problems. What's more, if you look carefully, the lighting in the destroyed portal 1 map is brighter and - I'll say it - cooler than in portal 2. So I'm not sure if it's only decompiled from the game, but even if it is, it's not a bad thing, since there are several changed things.
Secondly, I haven't encountered any badly placed textures other than 2 visible nodraw-s, but those are very minor issues.
And if you don't think it's logical (for that room, where you get the gun) both underground walls and floors AND modern vacuum tubes, cubes and antlines to exist at one place, I think it is. After all, GLaDOS found the underground chambers so why not recycle old materials she found there? About the place with the stasis chambers room at the beginning - is the fog unlogical to be there? or the pictures? or what?
Why are we arguing about what the mod needs/doesn't need anyway? I...don't actually want to change your oppinion about it so...I'm not going to reply to any more complaints about it.