Ameatuerish Displacement

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Fracture
797 Posts
Posted Jan 20, 2013
Okay so i just got into figuring out how to do displacement for turrain, however I am stumped as to why these shadows appear at the edges of every damn brush. I was trying to make a hole in the ground.
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Lpfreaky90
2,842 Posts
Posted Jan 20, 2013
Replied 1 minutes later
:postpics:
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Fracture
797 Posts
Posted Jan 20, 2013
Replied 1 minutes later
whoops, thought i put it in there
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Lpfreaky90
2,842 Posts
Posted Jan 20, 2013
Replied 36 minutes later
step 1: select your brush with the texture application tool.
step 2: push the alt button and keep it pressed
step 3: rightclick on the adjecent texture.
step 4: post a new picture
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Fracture
797 Posts
Posted Jan 21, 2013
Replied 24 minutes later
the textures shifted, but the shadows remained. I may have to start over. I wish holes could be made without using more than one texture.
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josepezdj
2,386 Posts
Posted Jan 21, 2013
Replied 4 hours later
What LP explained is to make all adjacent textures have the same orientation, because this can usually produce different shadowing or bad lighting in some brushes' sides if not evenly oriented (I suggest that you make sure that all textures are "Aligned to World" in the face edit sheet). If you do like she said, you'll probably get rid of that issue. However, that issue can also be produced by brushes with different nature: a func_detail can be lighten up differently than a func_brush (you can set its self-shadowing or if it will cast shadows for example) or a world brush...
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BenVlodgi
633 Posts
Posted Jan 21, 2013
Replied 45 minutes later
http://www.youtube.com/watch?v=xh9Kr2iO4XI
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FelixGriffin
2,680 Posts
Posted Jan 21, 2013
Replied 2 hours later
Don't give him any ideas, Ben. :smile:
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josepezdj
2,386 Posts
Posted Jan 21, 2013
Replied 47 minutes later

FelixGriffin wrote:
Don't give him any ideas, Ben. :smile:

Hahahaha... yeah! Fracture, DO NOT CARVE, please! Do it for the sake of us all!!! :biggrin:

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tile
380 Posts
Posted Jan 21, 2013
Replied 8 hours later

FelixGriffin wrote:
Don't give him any ideas, Ben. :smile:

:potd:

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Another Bad Pun
516 Posts
Posted Jan 21, 2013
Replied 3 hours later

BenVlodgi wrote:
http://www.youtube.com/watch?v=xh9Kr2iO4XI

img

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Kaleido
272 Posts
Posted Jan 21, 2013
Replied 2 hours later

BenVlodgi wrote:
[youtubevid]

Oh... oh GOD... Please no one EVER do this O_O

That mesh is SO FUCKED.

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Fracture
797 Posts
Posted Jan 21, 2013
Replied 5 minutes later

i was using clip, fyi. I had yet to make it a displacement.

I later found this FAR more useful.

https://developer.valvesoftware.com/wik ... placements
Apparently the orientation of the clipped lines DOES matter AND you have to displace all surfaces simaltaneously

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ChickenMobile
2,460 Posts
Posted Jan 22, 2013
Replied 3 hours later
What I do is create one big frigging brush, make it into a displacement and then use the clip tool to cut it.

If you haven't done so, make sure that your displacements are all the same width and height as each other so then you can utilize the "sew" command in the displacement dialogue.

Perhaps I can create a comic about this too if it becomes too difficult.

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Fracture
797 Posts
Posted Jan 22, 2013
Replied 8 minutes later
I actually notice that the pattern of the displacement warps in correspondance to the length and width of the brush, so if two brushes that touch have the same measurement and are displaced at the same time, the lines will match up for sewing.
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josepezdj
2,386 Posts
Posted Jan 22, 2013
Replied 1 hour later

ChickenMobile wrote:
Perhaps I can create a comic about this too if it becomes too difficult.

img

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ChickenMobile
2,460 Posts
Posted Jan 22, 2013
Replied 7 hours later
I was kidding, but what was the problem with the displacements?

Unaligned textures, non-sewing of the displacements? Different sized displacements?

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josepezdj
2,386 Posts
Posted Jan 22, 2013
Replied 1 hour later
Chicken, I was only excited because you mentioned another of your drawings! :biggrin: I have no problem with displacements.. but I don't really use them much. I guess a comic must take you much time, even though you surely like to have an excuse to make a good drawing :lol: ...so I won't insist :thumbup:
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Fracture
797 Posts
Posted Jan 22, 2013
Replied 52 minutes later
after screwing around with the displacements, i learned a few things, but now im having a weird time trying to do discoloring effects
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FelixGriffin
2,680 Posts
Posted Jan 22, 2013
Replied 3 hours later
Paint Alpha.