Are there any 'logic_' entities that only work server-sided?
I just finished a new map, which includes many 'logic_' entities.
I have tested this map via 'ss_map' in Splitscreen-Mode and all works well.
But as soon as I play this map with my beta testing partner online, one part
(not all) does not work correctly.
Now, let me describe the problem:
=> any player can trigger a 'trigger_multiple' which fires a 'PickRandom' to an 'logic_case' entity.
- this part works very well for both coop-partners
=> the 'logic_case' fires a 'Compare' to an 'logic_compare'
- This part also works fine for both players
=> when the 'logic_compare' compares the values, I use 'OnEqualTo' and 'OnNotEqualTo' outputs.
- when they are not equal I use 'SetValue' with parameter of the new value as an output of the 'logic_compare'
- I believe that this part works fine, because the value gets changed here for both players.
=> Now here comes the part, that freakz me out:
- There is another trigger (far away from the first one, ofcourse).
- This trigger fires an 'logic_relay' which does 4 things.
- 3 things are visible to the player, and the 4th is the 'SetValue' command of the 'logic_compare'
- I dont know why, but the 'SetValue' seems to be not working for the client at this point.
- The Value just seems to stay as it was. (It does ot change, altough it should)
I just dont know where the problem is.
- The relay gets triggered, because the 3 other (visible) commands work.
- And at least for the host (or for both in splitscreen), the 4th command 'SetValue' also works.
Why the hell could it not work at coop-mode when it does work in splitscreen?
EDIT: Make sure you rename the filename of the one I sent you, otherwise it will replace your file. 
sure, Iam interested in your way of solving it.
Could you send me a PM with the files?
I will take a look on it and Iam sure I can learn something from it.