Black screen of death.

Avatar
Shawnathan
14 Posts
Posted Feb 25, 2013
Replied 8 minutes later
Mint is having trouble with such things. So we'll have to wait :I
Advertisement
Registered users don’t see ads! Register now!
Avatar
Gemarakup
1,183 Posts
Posted Feb 26, 2013
Replied 8 hours later
Does that have to do with the transition script maybe?
Avatar
Shawnathan
14 Posts
Posted Feb 26, 2013
Replied 7 hours later
If you know something that would effect it let me know.
Avatar
Lpfreaky90
2,842 Posts
Posted Feb 26, 2013
Replied 57 minutes later
What style is the map?
Is it exported from the PTI?
Avatar
Shawnathan
14 Posts
Posted Feb 26, 2013
Replied 1 minutes later
Made from scratch. No Cave Johnson quote. Fully made in Hammer. And that's about all i know.
Avatar
Lpfreaky90
2,842 Posts
Posted Feb 26, 2013
Replied 1 hour later
okay; assuming it's clean style:
Does your friend have:
instances/turbine_elevator/arrival_elevator_a4_base.vmf
instances/turbine_elevator/arrival_elevator_a4_logic.vmf
instances/global_ents.vmf
instances/transitions/arrival_departure_transition_ents.vmf as instances in his map?
Avatar
Lpfreaky90
2,842 Posts
Posted Feb 26, 2013
Replied 3 hours later
Okay; you sent me the map.

The problem in your map is that there is only one light source; near the ceiling. It casts a bit of light; but it won't light your entire map. You will need to add more light sources in your map so you actually have a level that's visible.

Some other points:
- Don't build maps in a big box. That's a bad idea; it will increase compile time and reduce game performance; instead try to fix the leaks.
- The shake is too powerful and lasts too long.

Advertisement
Registered users don’t see ads! Register now!
Avatar
Shawnathan
14 Posts
Posted Feb 26, 2013
Replied 55 minutes later
Wow, that was fast :smile:

Thanks man. I'll contact you if we have more problems.