Bombing the player

Avatar
protoborg
288 Posts
Posted Sep 21, 2012
Does anyone have any idea how to get futbol_launcher (or whatever it's called) to work? There is an input on it called "firefutbol" but that doesn't seem to work. I am trying to make a room that has several bomb dispensers. They fire at the player until the player is dead. The room they are in is one of my deathtraps.
Advertisement
Registered users don’t see ads! Register now!
Avatar
narsqrd
35 Posts
Posted Sep 21, 2012
Replied 5 hours later
I use a template to spawn a prop_exploding_futbol inside a small filtered trigger_catapult. You could set the catapult's target to be the player for your deathtrap
Avatar
FelixGriffin
2,680 Posts
Posted Sep 21, 2012
Replied 1 hour later
The catapult is the best way. That's how the Animal King works.
Avatar
Skotty
671 Posts
Posted Sep 21, 2012
Replied 26 minutes later
You also can use env_entity_maker. It can give templated objects a spawn-speed and a specific direction with additional spread value, to randomize it a bit. But this doesn't shoot them on a specific target.
Avatar
protoborg
288 Posts
Posted Sep 22, 2012
Replied 7 hours later

narsqrd wrote:
I use a template to spawn a prop_exploding_futbol inside a small filtered trigger_catapult. You could set the catapult's target to be the player for your deathtrap

Does this launch the bombs like in Wheatley's chamber at the end of the game?

Advertisement
Registered users don’t see ads! Register now!
Avatar
FelixGriffin
2,680 Posts
Posted Sep 22, 2012
Replied 8 hours later
Yes, but at whatever angle you want.

However, each bomb is launched at the player, rather than it locking on and then firing three without re-aiming. If you want that behavior, try a func_tank.