BTS workers room documentation/textures

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SecretComing
90 Posts
Posted Mar 11, 2015
Hi, do you guys know these rooms that apperas on behind the scenes maps (somewhat on bts underground), that there is computers, tables, meeting rooms, etc. What are the textures used for it? and is there any documentation about it? valve developer community says nothing about it
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TeamSpen210
608 Posts
Posted Mar 11, 2015
Replied 4 hours later
Search for these keywords to get some of the textures: "factory", "bts", "office", "concrete", "observation"
For office models, see props_office/, props_bts/, props_lab/, props_factory/, etc.
Check instances/labs for some observation room instances. Underground maps use totally different textures. You probably want to decompile the sp_a2_bts1 - 6.bsp maps (GLaDOS escape), and sp_a4_finale1-3 (Wheately escape) to see what exact textures were used on ceilings, floors and walls.
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SecretComing
90 Posts
Posted Mar 12, 2015
Replied 18 hours later
thank you. By the way, I accidentaly deleted my instances folder on portal 2. Can you give me your copy? (If you think I have a pirated portal 2 copy just pm me at http://steamcommunity.com/id/RenatoBeSt/ ). Also how do I decompile maps (and thats legal?)
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TeamSpen210
608 Posts
Posted Mar 12, 2015
Replied 1 hour later
To decompile maps, use BSPSource. It's fine for learning purposes, just don't copy-paste stuff or republish the maps. Try vertifying your game cache, that should restore the original instances.
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SecretComing
90 Posts
Posted Mar 13, 2015
Replied 23 hours later
I already did that but it only restored the p2editor folder on instances
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RectorRocks
522 Posts
Posted Mar 13, 2015
Replied 5 hours later
Verify your Portal 2 Authoring Tools cache.
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SecretComing
90 Posts
Posted Mar 14, 2015
Replied 20 hours later
it worked thanks =D