Call to action: Wiki Authoring

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msleeper
4,095 Posts
Member
Posted May 22, 2012
This section on the VDC needs some meat added to it:

https://developer.valvesoftware.com/wiki/Category:Portal_2_Puzzle_Maker

Let's get that filled out! Post here if you are contributing to the VDC and you just might find yourself purple.

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UsCobra11
272 Posts
Posted May 22, 2012
Replied 26 minutes later
I added a few things to the common issues, but I haven't used PTI a lot, so I don't know if they have been fixed or they are the issue I think they are. I'll currently work on adding more.
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zivi7
649 Posts
Posted May 22, 2012
Replied 25 minutes later
Just getting started with it, added the flip panel.
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MasterLagger
1,695 Posts
Posted May 22, 2012
Replied 15 minutes later
At the risk of losing my favorite color, I'll post items here and someone can copy and paste this if they wish to save time:

Reflection Cube
Purpose: For redirecting Thermal Discouragement Beams (lasers).
Item Properties:
-Cube Type: Standard, Companion, Refection, Sphere, Franken
-Dropper Enabled: Whether or not a dropper will spawn above the cube
-Auto Drop First Cube: When checked/enabled, the dropper will automatically drop a cube after entering the test chamber.
-Auto Respawn Cube: When checked/enabled, the dropper will automatically drop another cube after the last cube is destroyed.
Connection: Only the box dropper can receive connections from buttons and other switches.

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FelixGriffin
2,680 Posts
Posted May 22, 2012
Replied 2 hours later
I'm adding a bit to some of the pages, and starting a few of the redlink ones.

Should we have some of these just link back to the main pages, for example, Editor/Fizzler -> Emancipation Grill?

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RubyCarbuncIe
303 Posts
Posted May 22, 2012
Replied 1 hour later
I just edited the Track Platform's page.

Track Platforms are a testing element in Portal 2. They can move in straight vertical or horizontal path across walls, floors and the ceilings of the test chamber.

[edit]Item Properties

-Rail Oscillate
-If checked, the Track Platform would stop in place once it's stopped moving.
-If unchecked, when the Track Platform has stopped moving it will revert back to it's original position.
-Start Active
-If checked, the Track Platform will begin to move when the map is loaded.

Not much to this element.

EDIT: Just added some info to "Gels"

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Paradoxic R3mix
87 Posts
Posted May 22, 2012
Replied 49 minutes later
Hey. I'm currently editing The Glass Panel page. I'll post the information if needed. If not, i'll just post a link.

EDIT: I'll post the rest in the morning, I stayed up all night yesterday. Sorry guys.

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msleeper
4,095 Posts
Member
Posted May 22, 2012
Replied 12 minutes later
No rush, it will be there tomorrow.

If anyone is concerned about quality, check the articles on the Portal 2 Level Design page (link on the top of this site "Portal 2 Mapping Wiki"). Most of those articles are well written.

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El Farmerino
393 Posts
Posted May 22, 2012
Replied 11 minutes later
Alright, added pages for Deadly Goo and the Angled Panel. I'll do a bit more after lunch.

EDIT: Also quickly added some useful information about item limits from the Steam Forums to this page:
https://developer.valvesoftware.com/wiki/Portal_2_Puzzle_Maker/Common_Issues

EDIT II: - fixed all those links in those articles so they actually work....

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Nacimota
345 Posts
Posted May 23, 2012
Replied 50 minutes later

Okay, here's an edit I would like to make for the sake of wiki consistancy and style but I thought I would run it by you guys first before I changed anything.

In my opinion, the page that msleeper links to in the OP of this thread (https://developer.valvesoftware.com/wik ... zzle_Maker) should be a page that describes the editor itself without going into any how-to material. This is much the same way that the page for Hammer is constructed:

https://developer.valvesoftware.com/wik ... mer_Editor

As you can see, the page isn't a hub for Hammer users; it simply explains what Hammer is and a concise history of it. This is the direction I think we should go for the Puzzle Maker page as well, but at the moment, you guys are constructing it as a how-to hub, which I think belongs on the category page:

https://developer.valvesoftware.com/wik ... zzle_Maker

This is more consistant with the rest of the wiki, for example:

https://developer.valvesoftware.com/wik ... vel_Design and

https://developer.valvesoftware.com/wik ... vel_Design

To match these layouts I've done a quick mock-up on my sandbox:

https://developer.valvesoftware.com/wik ... ta/Sandbox

I definately think we should be using that mock-up (which is basically a more organized version of the current Puzzle Maker page) the question is, should we use it on the Puzzle Maker page itself, or in the Puzzle Maker category index? I vote for the latter as it makes much more sense to me, given the structure of other pages and categories on the wiki. Discuss.

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UsCobra11
272 Posts
Posted May 23, 2012
Replied 7 minutes later
I've added a small amount of information to Laser Catcher, Laser Relay, 2 new bugs to the Common issues (never heard anyone else notice them), and a bit more Observation Room info.

Nacimota: This is off topic but your avatar makes me sad, I recently watched the final episode of House

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Nacimota
345 Posts
Posted May 23, 2012
Replied 8 minutes later

UsCobra11 wrote:
Nacimota: This is off topic but your avatar makes me sad, I recently watched the final episode of House

I haven't seen it yet; spoil it for me and I'll punish you.

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msleeper
4,095 Posts
Member
Posted May 23, 2012
Replied 4 minutes later
Nacimota - I agree with your intent. Unfortunately, I'm pretty 100% sure that Valve staff setup that page as-is so I wouldn't bank on it changing. My suggesting would be to contact whoever is the wikiop over there and tell him what you think and see what they want to do, if anything.
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Nacimota
345 Posts
Posted May 23, 2012
Replied 37 minutes later

Okay I've left a message on Jeff Lane's talk page before making changes. Feel free to add your thoughts there or in this thread.

https://developer.valvesoftware.com/wik ... Maker_Page

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El Farmerino
393 Posts
Posted May 23, 2012
Replied 39 minutes later
I agree with Nacimota on this one too - especially getting rid of the 'Puzzlecraft Tips', which is kind of a muddled definition and could overlap with Editing Tips - Design Theory is a much better term.

Regardless, I made an entry for the Laser Emitter, added a little tip to Editing Tips and added an explanation of how to export to Hammer in the FAQ.

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Robdon
204 Posts
Posted May 23, 2012
Replied 8 hours later
Added Compilation, Exporting, and Locations to the P2C file page, giving basic file locations, compile parameters, and exporting method.
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zivi7
649 Posts
Posted May 24, 2012
Replied 1 day later
Me and virtuOS started to translate the Level Design page to German. Any other native speakers: Join in! PM me so we can talk about who does what.
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kariko
32 Posts
Posted May 24, 2012
Replied 25 minutes later
Should the main Puzzle Editor page talk more about canon? I think I'll sign up and add that information.
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Vordwann
767 Posts
Posted May 24, 2012
Replied 4 hours later
I added some additional information to light panels, observation rooms, and piston platforms pages.
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msleeper
4,095 Posts
Member
Posted May 24, 2012
Replied 15 minutes later
There are sufficient articles and content that I've gone ahead and added a link to the Puzzle Maker category to the top menu. Good work, people! Keep adding content and info where it's needed.

kariko wrote:
Should the main Puzzle Editor page talk more about canon? I think I'll sign up and add that information.

No. The VDC isn't for fluff. It's a technical manual.