[Coop] Quickchambers

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MrLate
159 Posts
Posted Jul 29, 2011

UPDATE ON 25.8.2012
Now you can play the map through the Steam Workshop

Changes in 1.1 (1.8.2011)
-Edited chamber 3 a bit.
-Changed ceiling texture
-Added missing texture
-Other small changes and tweaks

A map containing three chambers! First two are quite short but the last one is little longer . Featuring also deadly laser fields!

Special thanks to Xdiesp for testing and being supportive!

Installing: Put the map file to portal 2/portal2/maps

More screenshots!

http://dl.dropbox.com/u/3300848/portal/ ... _00005.jpg

http://dl.dropbox.com/u/3300848/portal/ ... _00006.jpg

http://dl.dropbox.com/u/3300848/portal/ ... _00007.jpg

Click here to download Quickchambers

Click here to download Quickchambers

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MrLate
159 Posts
Posted Jul 29, 2011
Replied 3 minutes later

Screenshots!

http://dl.dropbox.com/u/3300848/portal/ ... _00005.jpg

http://dl.dropbox.com/u/3300848/portal/ ... _00006.jpg

http://dl.dropbox.com/u/3300848/portal/ ... _00007.jpg

E: There is a missing texture in the start. I forgot to add a fix for speed paint sign to the .bsp

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xdiesp
1,078 Posts
Posted Jul 29, 2011
Replied 1 hour later
Three-parter scenario in canonical Clean, comprises two short chambers introducing a bigger third. Those were quick affairs, each just a single movement puzzle; CH3 felt instead more fleshed out, lasting and built better with several item interactions and testing elements involved.

Much player exchange and some screw-ups bagged us some 15 mins. If I may suggest, those walls as gray as the floors\ceilings could use more contrast (black, or emboss): also consider a cube overquest for those fly-by first two chambers. Overall, good job.

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MrLate
159 Posts
Posted Jul 29, 2011
Replied 18 minutes later
Thanks, I'll try to find a way to add that "companion cube" quest somehow
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MrLate
159 Posts
Posted Aug 01, 2011
Replied 2 days later
Changes in 1.1 (1.8.2011)
-Edited chamber 3 a bit.
-Changed ceiling texture
-Added missing texture
-Other small changes and tweaks

Chamber 3 is now slightly more complex

Didn't add "a cube overquest" yet, maybe another map!

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katamari
5 Posts
Posted Aug 04, 2011
Replied 2 days later
this map is one of THE BEST i have played.
i LOVE it. make more.
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ForbiddenDonut
142 Posts
Posted Aug 04, 2011
Replied 27 minutes later
An interesting and refined selection of easy maps, visually appealing and thought out.
The first chamber is an enjoyable time trial that involves using the propulsion gel in two ways at once (as a horizontal velocity changer as well as a vertical). My only criticism for the first chamber is that it's mostly a single player puzzle that is simply taking advantage of the two extra portals from player two.
The second chamber was very similar to chamber one, except we're now racing against a laser wall. The moveable laser wall is a unique addition to the assortments of "penalty" devices the game already contains. The most interesting part of this chamber is how player one has to listen to the moving wall when transporting the left behind player, rather than see the actual device.
The last chamber was the most developed in terms of complexity and map design, but losing the redirection box can be a pain and tedious due to its puzzle set-up. Otherwise, a nice chamber and puzzle.

Keep up the good work.

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MrLate
159 Posts
Posted Aug 04, 2011
Replied 2 hours later
Thanks for comments again, it is great to see that people like this map
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Salamandra
65 Posts
Posted Aug 04, 2011
Replied 18 hours later
Liked the map, first chamber was very good for it's fairly rarely used mechanics (although the button seemed a little bit high for the speed at which you come out the portal), second chamber was a bit finicky but still quite reasonable, third took us about 3 minutes longer than it should have due to us stupidly not noticing something.

Playthrough:
vOGBhq2n-s8

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mbruck
12 Posts
Posted Sep 05, 2011
Replied 1 month later
Nice map overall. A small glitch: I got stuck in the movable glass plate in the first chamber, had to use noclip.
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Djinndrache
1,442 Posts
Posted Sep 16, 2011
Replied 10 days later
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

8J4Fr4vBBl4
(Link: http://www.youtube.com/watch?v=8J4Fr4vBBl4)

Also note the video description for more feedback and my signature for additional project information.

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TheNightmaren
56 Posts
Posted Jul 08, 2012
Replied 9 months later
Iviv and LyLy here, and we played Quick chambers! Very good map, very evil as well XD We had a lot of fun with this one!

OOnovHcsEls

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MrLate
159 Posts
Posted Aug 25, 2012
Replied 1 month later
I watched your video, it was great

Also, I uploaded the map to the workshop! (And made small tweaks to the last chamber)

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Mr Waterhandle
88 Posts
Posted Aug 25, 2012
Replied 32 minutes later
Well I really liked these chambers when I saw the coopcrowd video. Watching most of these videos, most players don't go into the funnel over the goo while holding the lazer cube, instead do it simply from a safe spot. It seems so much cooler while doing it in the funnel. That might've been my favourite part of the map. Don't you want to prevent that? You could just get rid of other portable surfaces...
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MrLate
159 Posts
Posted Aug 25, 2012
Replied 7 minutes later
Yeh, I actually changed that to the workshop version.