Crash!
Posted Oct 16, 2011
I'm having a problem in which for some reason the map crashes every time in the exact same place. If anyone is willing to help me figure out why I will be more than happy to send them the .vmf file of my map.
So please, help me help you help us all!
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Posted Oct 16, 2011
Replied
5 hours
later
How crashes it? Game freezes or game crashes?
Posted Oct 17, 2011
Replied
5 hours
later
The game freezes.
Posted Oct 17, 2011
Replied
13 minutes
later
What is in that spot/what events are triggered? You gotta give more information of your problem before asking for help.
Posted Oct 17, 2011
Replied
11 minutes
later
I know I should give you guys/lasses more information, but I don't want everyone to get a hold of my map before it's released... For now iWork925 is taking a look at it, but are there any common mistakes that can cause a crash you know of?
Posted Oct 17, 2011
Replied
1 hour
later
killing the player using the 'kill' input (instead of using a trigger_hurt)?
Posted Oct 17, 2011
Replied
33 minutes
later
SOLVED!
Posted Oct 17, 2011
Replied
11 hours
later
So, what was wrong with it? Two logic_autos? Forcing a turret into a prop_dynamic? The file name being too long?
Posted Oct 17, 2011
Replied
1 hour
later
MasterLagger wrote:
Two logic_autos?
Whats wrong about 2 logic_autos?
Posted Oct 17, 2011
Replied
2 hours
later
Skotty wrote:
MasterLagger wrote:Two logic_autos?
Whats wrong about 2 logic_autos?
Yeah? But no that wasnt it. Had something to do with the airlock instance that comes with the SDK. I swapped that out for the one the didnt release and voila!
Posted Oct 18, 2011
Replied
17 hours
later
Is there, in fact, something problematic about using two logic_autos? I have never had trouble with putting two or more in my maps.
Posted Oct 18, 2011
Replied
1 hour
later
I guess it depends, when I made my first Aperture Aquatic Testing Center, I was having crashing issues (I made a topic about it) and solve it by getting rid of a logic_auto and logic_relay for spawning a companion cube.
Posted Oct 18, 2011
Replied
8 minutes
later
Seems like it was your fault. If you are using instances, you may have more than 10 logic_autos,
Posted Oct 18, 2011
Replied
1 hour
later
It wasn't an instance. There were only 2 logic_auto's (in the whole map).
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Posted Oct 18, 2011
Replied
1 hour
later
I dont see the problem. I just tried it with 10 this morning. Worked fine. I usally compress everything to one logic auto when I finish mapping.