Here's my current list:
-Checking the model animation for prop_tractor_beam (Excursion Funnel)
-Checking some of the model animation for the Turret
-Prop_dynamic_override Turret with 3penny_hi, 3penny_mid, or 3penny_lo animation will crash Portal 2 (when testing the map) when the animation starts or during the loading screen.
Crashing List
satchmo wrote:
Turning on mat_wireframe while in-game can crash Portal 2 sometimes.
Is there a solution where it doesn't risk to crash?
Konke wrote:
satchmo wrote:Turning on mat_wireframe while in-game can crash Portal 2 sometimes.
Is there a solution where it doesn't risk to crash?
My wild guess is because the game tries to draw too many lines at once because the scene is really complicated. So I would guess the fix would be optimizing your map a little better, and try not to look have a lot of complex stuff on the screen when mat_wireframe is on.
I've never had it crash on me though, so I wouldn't know.
quaternary wrote:
Konke wrote:satchmo wrote:
Turning on mat_wireframe while in-game can crash Portal 2 sometimes.
Is there a solution where it doesn't risk to crash?
My wild guess is because the game tries to draw too many lines at once because the scene is really complicated. So I would guess the fix would be optimizing your map a little better, and try not to look have a lot of complex stuff on the screen when mat_wireframe is on.
I've never had it crash on me though, so I wouldn't know.
Excellent! And I think I might agree to your guess. Now that I've optimized the map even more I recieve less, close to none, crashes. Perhaps this is a good way to check if the map is well optimized or not.