Custom Instance Textures Misaligned?

Avatar
JoeyGuy917
146 Posts
Posted May 10, 2014

The title states all. My custom textures in my custom instance are misaligned. If someone asks, I will give the textures and instance, but DO NOT USE THEM, they're reserved for something I am making May or May Not be a Map! DUN DUN DUNNNNNNNNNN!!!!

INSTANCE IN HAMMER --

Screenshot (18).png

INSTANCE IN HAMMER IN MAP --

Screenshot (19).png

INSTANCE IN GAME IN MAP --

Screenshot (17).png
Advertisement
Registered users don't see ads! Register now!
Avatar
srs bsnss
552 Posts
Posted May 10, 2014
Replied 33 minutes later
If you've got misaligned textures, then just open the instance and fix them. Texture Application Tool, Justify to L then Top, and you're set.
Avatar
JoeyGuy917
146 Posts
Posted May 10, 2014
Replied 49 minutes later
You don't understand. In hammer, everything is aligned, yet in game, they aren't.
Avatar
boctroy
51 Posts
Posted May 10, 2014
Replied 39 minutes later
Check to make sure it is texture locked.
Avatar
srs bsnss
552 Posts
Posted May 10, 2014
Replied 3 hours later
Is that a custom texture, or a stock one?
Avatar
JoeyGuy917
146 Posts
Posted May 10, 2014
Replied 44 minutes later
A custom texture, like I said.
Avatar
Arachnaphob
412 Posts
Posted May 10, 2014
Replied 13 minutes later
Would you mind copy/pasting your Vmt file?
Avatar
JoeyGuy917
146 Posts
Posted May 10, 2014
Replied 1 hour later
With the texture + instance?
Avatar
Arachnaphob
412 Posts
Posted May 10, 2014
Replied 2 hours later
just VMT for now
Avatar
JoeyGuy917
146 Posts
Posted May 10, 2014
Replied 19 minutes later
Package.rar

I've included the textures and instances anyway.

Avatar
josepezdj
2,386 Posts
Posted May 11, 2014
Replied 7 hours later
Your problem is not that you have misaligned textures, your problem is that you should make your textures a larger size in order to avoid such texture-scaling in game. Try unpressing the "Scaling Texture lock" button of your toolbar, the one on the right:

However, the texture you show in that screenshot ("scary_light_cracked") is 128x128 pixels, but you are trying to use it for a 128x128 *hammer units* panel, but that is not the default proportion. 128 hammer units are 512 pixels in "real life". Try to make your texture the size you really need it.

Also, you are using the 'noportal' parameter wrongly:

Wrong = $noportal 1
Correct = "%noportal" 1

Advertisement
Registered users don't see ads! Register now!
Avatar
JoeyGuy917
146 Posts
Posted May 11, 2014
Replied 12 hours later
Okay thanks, and for the noportal thing, I was wondering why portals were working.