Depressing rotating thingys

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sbrown
303 Posts
Posted Feb 02, 2009
I am trying to make this amiable wall, however every time i rotate it, it turns on the center of the group.

Is there a way to rotate on the hinge, like some prop_static's do?

(for instance: the vault door in tf2, when rotated rotates on its hinge)

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monkeyman
100 Posts
Posted Feb 03, 2009
Replied 3 hours later
you could group the visible prop_static with an invisible one in such a way that the group when tied to a func_door_rotating (or whichever one that is) and told to rotate it will appear to rotate on a hinge...
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sbrown
303 Posts
Posted Feb 03, 2009
Replied 2 minutes later

monkeyman wrote:
you could group the visible prop_static with an invisible one in such a way that the group when tied to a func_door_rotating (or whichever one that is) and told to rotate it will appear to rotate on a hinge...

Thats what i ended up doing, but i want to turn it in hammer . apparently my image wasn't attached:

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Remmiz
631 Posts
Posted Feb 03, 2009
Replied 1 hour later
Drag that little circle in the middle to wherever you want the axis to be.
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Naulziator
104 Posts
Posted Feb 03, 2009
Replied 5 hours later
The blue ball happens to be that little circle in 3D mode. That shall be your hinge.
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Ricotez
738 Posts
Posted Feb 03, 2009
Replied 1 hour later
The ball represents your object's 'origin', it's focus in the world.
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sbrown
303 Posts
Posted Feb 03, 2009
Replied 10 minutes later

Ricotez wrote:
The ball represents your object's 'origin', it's focus in the world.

Ya, i drag it into the center, and it still turns on the X

Edit: If i add a temporary brush, and then select all three and turn that, it rotates on the center. It is a little more dicking around although.

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Remmiz
631 Posts
Posted Feb 03, 2009
Replied 4 hours later
First off, zoom in more on your picture...we can't see shit. Second, it still looks like you don't have the axis set in every view.
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sbrown
303 Posts
Posted Feb 03, 2009
Replied 11 minutes later

Remmiz wrote:
First off, zoom in more on your picture...we can't see shit. Second, it still looks like you don't have the axis set in every view.

If i move the handle, it turns on that in the game, but i want to turn it in hammer, because i dont want it to move.

Buy some glasses?

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sbrown
303 Posts
Posted Feb 03, 2009
Replied 12 minutes later
Notice how on the door, when it rotates, there is a little x that shows up on the side?
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Remmiz
631 Posts
Posted Feb 03, 2009
Replied 54 minutes later
God you are retarded. MOVE THE CIRCLE IN ALL THE VIEWS, YOU ARE ONLY MOVING IT IN ONE. THE CIRCLE IS THE ROTATION AXIS OF THE GROUP YOU HAVE SELECTED.

The X on that door is the MODEL AXIS which is set independent and outside of Hammer.

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sbrown
303 Posts
Posted Feb 03, 2009
Replied 7 minutes later

Remmiz wrote:
God you are retarded. MOVE THE CIRCLE IN ALL THE VIEWS, YOU ARE ONLY MOVING IT IN ONE. THE CIRCLE IS THE ROTATION AXIS OF THE GROUP YOU HAVE SELECTED.

The X on that door is the MODEL AXIS which is set independent and outside of Hammer.

I grouped together, and moved it in all views, it still rotates on the center of the X, in the center of the group :@

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Remmiz
631 Posts
Posted Feb 03, 2009
Replied 8 minutes later
It worked fine for me last time I remember. Unless they broke it you must have something set wrong :confused:
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sbrown
303 Posts
Posted Feb 03, 2009
Replied 1 minute later

Remmiz wrote:
It worked fine for me last time I remember. Unless they broke it you must have something set wrong :confused:

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Remmiz
631 Posts
Posted Feb 03, 2009
Replied 1 minute later
Stop making fucking GIFs and type it out.
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sbrown
303 Posts
Posted Feb 03, 2009
Replied 1 minutes later

Remmiz wrote:
Stop making fucking GIFs and type it out.

I can only attach one image at a time! so i dont want to spam a million pages

HOW THE FUCK DO I MAKE A BRUSH OR GROUP ROTATE AROUND A DIFFERENT SPOT RATHER THAN ITS CENTER ?!?!

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Remmiz
631 Posts
Posted Feb 03, 2009
Replied 2 minutes later

http://tinypic.com/

http://imageshack.us/

I give up on you. Time for AI class.

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sbrown
303 Posts
Posted Feb 03, 2009
Replied 1 minutes later

Remmiz wrote:
http://tinypic.com/
http://imageshack.us/

I figured 2 gifs and like 20 posts would just about cover it

If you know how, why cant you just tell me

Also, weak people give up

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mazk1985
135 Posts
Posted Feb 03, 2009
Replied 44 minutes later
wow remmiz is really pissed off lol. Chill out dude he did say he tried what you said. Anyway I completely understand what your trying to do and I have a good solution for you. The blue ball as far as i've seen only changes the origin for in the game and not in hammer. To change it in hammer you have to use this workaround method i figured out.

First copy the object(s) that you want rotating and rotate it 180. Align the copy up exactly so that it overlaps and mirrors the originals position. You should make the mirror plane go through the origin you want to rotate about and lastly select the original object(s) and the copied object(s) and simply rotate around the average origin of the two object groups which hopefully should be dead center on the holding thingy. Oh yeah delete the copy afterwards or better yet set it to its own visgroup so you can switch it off for compiles but switch it on for rotational adjustments.

Hope that made sense and hope it helps
Maz

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sbrown
303 Posts
Posted Feb 03, 2009
Replied 3 minutes later
Ya, i posted a pic on the first page, showing a grate, that moves the origin over. That works for me anyway. Also, I do not know why Remmiz is abusing me, maybe some sand in his vagina

I will have to use yours/mine method as a workaround i guess :sad: