Do you plan out your Portal maps?

Avatar
Beer-Me
137 Posts
Posted Jan 28, 2008
Hey, well as we all know making a portal map isnt just like making a half life 2 map or a css map. It needs to function efficiently, be hard/easy at times and be interesting

So, I was just curious how many people here actually grab out a piece of paper and draw their ideas down (maybe from a birds eye view with labels for like buttons, boxes etc)

In my opinion you need to do this, or at least have a great memory and come up with an idea before hand, its good to always improve on your plan when you make it but starting with no ideas and just creating a so-so map usually ends in miserable failure.

So yeah, I try to draw down my ideas, helps me set out the puzzles and lets me think of the idea in new perspectives without having to remember the original idea off the top of my head.

Advertisement
Registered users don't see ads! Register now!
Avatar
NykO18
183 Posts
Posted Jan 28, 2008
Replied 9 minutes later
I don't draw anything. I think about it, and I roughly build it in the editor with 128x128 blocks. Then I put some concrete/metal textures, I spread several of my dev prefabs (mostly buttons, turrets and doors) and I try to see if it's solvable and if it's not too easy/complicated.
It's way more efficient than drawing plans on a paper because I have a lousy perception of perspectives when it's on the paper.
Avatar
Duffers
474 Posts
Posted Jan 28, 2008
Replied 20 minutes later
Short answer: No.

Long answer: I compile ideas in my head, think of limitations, and if I can't think of many, I go into hammer and build the room as I saw it in my head, detail and all.

Avatar
DelphiAegis
38 Posts
Posted Jan 28, 2008
Replied 47 minutes later
See, I've followed Portal ever since it was called Narbacular Drop and was availible as freeware from the Digipen website links, and although I have an overly analytical mind and can figure out crazy ways to solve Portal Puzzles, it seems that no matter how hard I try with hammer, I always end up ripping some other portal idea/design/whathaveyou off in my iterations.

That and I suck at using Hammer.

I mostly go with how Duffedwaffe does it. Compile it in my head. Less segfaults that way.

Avatar
Beer-Me
137 Posts
Posted Jan 28, 2008
Replied 39 minutes later
Hmm, interesting.

I was expecting a map like Snakebite to be planned abit

I suppose its because I need to design alot of things with my uni work so it becomes natural to plan it out.

Avatar
Beer-Me
137 Posts
Posted Jan 28, 2008
Replied 2 minutes later
Hmm, interesting.

I was expecting a map like Snakebite to be planned abit

I suppose its because I need to design alot of things with my uni work so it becomes natural to plan it out.

Avatar
Duffers
474 Posts
Posted Jan 28, 2008
Replied 3 minutes later
gasp Double post!

Avatar
generalvivi
31 Posts
Posted Jan 28, 2008
Replied 1 hour later
Ive tried to plan out my stuff in the past with general ideas on paper. It sometimes helps but in the end there is just to much complex stuff to take account for. Its good to come up with an original idea then try and make it tho. Sometimes I try and run and gun my stuff but in the end its just better to kinda let ideas flow.

Just let the ideas come to you man ^^

-vivi

Avatar
Tigger
100 Posts
Posted Jan 28, 2008
Replied 1 hour later
I'll draw out bits of gameplay as I think of them. Usually because I'm not near Hammer when they occur to me.

Then I'll make mini maps each with a concept to validate it.

I'm currently working on assembling several of these "concept maps" into a larger playable map. You'll know as soon as I do if it works.

Avatar
taco
504 Posts
Posted Jan 28, 2008
Replied 6 minutes later
For portal, I've been drawing a number of puzzle concepts then building test versions in separate maps - if the puzzle works and accomplishes what I set out to achieve, I fit it into my map.
Avatar
Atlantisrobo
61 Posts
Posted Jan 28, 2008
Replied 8 minutes later
Ehh...

I have a small notebook I always bring around.

Whenever something comes to my head, I try it or write about it.

And now I'm pretty much using it to plan my portal map.
All I do is draw square rooms, then add all the stuff I can think of then yeah.

Then I check it over, see if there is anything to add, then add.

If I want the room to be curved, I take an eraser and erase some walls and stuff, etc.

Avatar
Ricotez
738 Posts
Posted Jan 29, 2008
Replied 11 hours later
For me that's different all the time. I created the first chamber of my current Portal map by just launching Hammer and trying a few things with brushes. Now the first chamber is as good as finished, I found myself drawing it on paper and trying to add a second chamber somewhere, that would fit the first one (in difficulty, setting and such).

Completely different is the TF2-map I'm also working on, I first made a detailed drawing of that before I did anything, and that appeared to work out great. Got most of the map in rough shapes now, gonna let the details up to my brother (he's great at that).

Avatar
youme
937 Posts
Posted Jan 29, 2008
Replied 12 minutes later
Top down drawing
Orange map
Test
Refine orange map
Texture
Add lights
...
Avatar
Nacimota
345 Posts
Posted Jan 31, 2008
Replied 1 day later

youme wrote:
Top down drawing
Orange map
Test
Refine orange map
Texture
Add lights
...

I admire your discipline

Avatar
Farragar
73 Posts
Posted Feb 16, 2008
Replied 16 days later
If I've got some free time I'll draw out a few squares and try and work some top down drawings, my lack of pencil skills usually just ends up in wasted paper though
Advertisement
Registered users don't see ads! Register now!
Avatar
Hurricaaane
189 Posts
Posted Feb 21, 2008
Replied 4 days later
I've bought a large pickable whiteboard specially for Portal mapping, although I mostly use it for setting up entities algorithms, I use it somethimes to compose levels.