Does anyone know why there's that skip brush in the elevator logic instances? I'm editing the elevators and I don't want to delete it if it has a purpose.
Elevator skip
Posted Sep 04, 2013
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Posted Sep 04, 2013
Replied
40 minutes
later
To be honest I always thought that was sort of a "guide" to make both, the "_logic" and the "_base" instances coincide perfectly... Take into account that those brushes are outside the map and after the compile they will simply be removed
Posted Sep 04, 2013
Replied
7 minutes
later
there are often skips in valve instances; probably to make it easier to move around or something.
Because they are deleted during vbsp (the first step in compiling)they don't serve any purpose except for aligning stuffs.
Because they are deleted during vbsp (the first step in compiling)they don't serve any purpose except for aligning stuffs.