Film psychology & spacial awareness
http://www.youtube.com/watch?v=0sUIxXCCFWw
This is amazing and really could apply to portal level design, when it is desirable to disorient, freak, creep out and confuse players...
Quote:
Uploaded by robag88 on Jul 19, 2011How Stanley Kubrick used Escher-styled spacial awareness & set design anomalies to disorientate viewers of his horror classic The Shining. This is a must for serious Kubrick fans and psychology students. Written, narrated and edited by Rob Ager
Visit my website for more film and psychology related videos
http://www.collativelearning.com/My full analysis of The Shining can be found here:
http://www.collativelearning.com/the%20shining.htmlMy other Kubrick analysis articles and videos include:
A Clockwork Orange
http://www.collativelearning.com/ACO%20 ... is%20.html
2001: A Space Odyssey
http://www.collativelearning.com/2001%2 ... 20new.html
Full Metal Jacket
http://www.youtube.com/watch?v=PdfCTAqO9pw
If someone is looking for a way to freak out the player in a horror-style map this technique may be useful. How you may do it? No idea :S
chickenmobile wrote:
That is overly confusing. I never noticed those things in the movie.If someone is looking for a way to freak out the player in a horror-style map this technique may be useful. How you may do it? No idea :S
Most things that are discovered like this aren't actually done on purpose. In virtually every film, you can find issues with the cinematography as well as the set design, and also continuity issues.
However, in some films such as The Shining, it's purposely done through working with the set designer, as well as the production and post-production staff. Most of the this does not get noticed at all by the audience watching the film, leading to a more subconscious effect whilst watching the film.
As mentioned above, this could be achieved with world portals.
I know way too much about films, being a university film studies student. xD
NuclearDuckie wrote:
Reminds me of sp_tod_Sprunrun
great map 