Floor lighting physically causing leaks.

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E1025
104 Posts
Posted Jan 19, 2008
We all know floor lighting will be blotchy if you have a leak, well in my map the floor lighting is causing the leaks, looking at the point files the leak goes through the surface of the floor lighting and goes into the void. I made a simple box level to test this and it took a while to get rid of leaks from one floor light. Heres an example in my map (that uses a lot of floor lighting)

This first picture shows the leak going through the surface of the floor lighting

This second picture shows the leak weaving in and out of the floor lighting and then coming out the end of another light at the other side of the room (shown below).

I've tried to block up the lighting as best as I can, but it doesn't work. The lighting had even gone through a wall once. There must be some thing I'm doing wrong. leaks can't go through solid surfaces!

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taco
504 Posts
Posted Jan 19, 2008
Replied 1 hour later
Are you suing solid geometry? Entities such as func_detail won't seal the world.

Also, in the 2nd and 3rd screen cap, why am I seeing grey? Are those holes or are you just not finished applying the nodraw material?

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Beer-Me
137 Posts
Posted Jan 19, 2008
Replied 1 hour later
Hmm. Does any one have the vmf file for the original portal maps (not asking for it) maybe then they could check if the originals had leaks. I'm having trouble getting the "Portal" looking lighting in my maps =\ probably due to leaks too, if only there was some way to make it really good.

I'm pretty sure hammer came with a level, I havent tried to test that for leaks though but it does have the lights.

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E1025
104 Posts
Posted Jan 19, 2008
Replied 7 minutes later

Quote:
Are those holes or are you just not finished applying the nodraw material

I'm not finished applying the nodraw material.

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E1025
104 Posts
Posted Jan 19, 2008
Replied 1 minute later
[Deleted]
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taco
504 Posts
Posted Jan 19, 2008
Replied 39 minutes later
Can you attach the map?
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E1025
104 Posts
Posted Jan 19, 2008
Replied 2 hours later
I won't give out the real map but I'll give you an example map (can't do it right now).
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Nacimota
345 Posts
Posted Jan 19, 2008
Replied 1 hour later
Need to see an example VMF
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E1025
104 Posts
Posted Jan 20, 2008
Replied 12 hours later
Here it is...
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NocturnalGhost
200 Posts
Posted Jan 20, 2008
Replied 5 minutes later
Your floor lighting is a func_detail. It needs to be a normal world brush, as entities (like func_detail) don't seal the level.
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E1025
104 Posts
Posted Jan 20, 2008
Replied 10 minutes later
and how do I change it to a normal world brush? (wow that sounds like a really noobish question)

Is that func_brush?

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NocturnalGhost
200 Posts
Posted Jan 20, 2008
Replied 1 minutes later
Right-click on it and select "move to world".
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Nacimota
345 Posts
Posted Jan 20, 2008
Replied 1 minute later

E1025 wrote:
and how do I change it to a normal world brush? (wow that sounds like a really noobish question)

select the brush and hit ctrl+shift+w

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E1025
104 Posts
Posted Jan 20, 2008
Replied 1 minutes later
With the texture tool? Or with the properties?
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E1025
104 Posts
Posted Jan 20, 2008
Replied 1 minutes later
(double post) I'll try that, brb

Edit: It works on the test map! Now all I need to do Is fix my main map then I'll be able to realease it! Thanks for the help.

The solution to this problem was to turn the floor lighting in a normal brush by selecting it and pressing Crtl+Shift+W

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NocturnalGhost
200 Posts
Posted Jan 20, 2008
Replied 4 minutes later
Select the brush (with the normal selection tool) so it turns red. Then right-click over it in any of the 2d windows, and select "move to world".

Or, select it (so the brush turns red), and press CTRL+SHIFT+W.

EDIT:

Glad to see you solved it. Ignore this post

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whupper
42 Posts
Posted Jan 22, 2008
Replied 2 days later

Quote:
Now all I need to do Is fix my main map then I'll be able to realease it!

What will it be called?

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E1025
104 Posts
Posted Jan 23, 2008
Replied 10 hours later

whupper wrote:
Quote:

Now all I need to do Is fix my main map then I'll be able to realease it!

What will it be called?

Portal Life. I have already released a WIP.